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BlurBeta | Maelstrom Map v1.02 29.2 KB |
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10.01.2001 A whirlpool texture map, like water running down a drain. |
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John Burnett | Matte/Shadow 2 v7.14.2000 16.5 KB |
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14.11.2001 Updates the standard Matte/Shadow material to support double-sided rendering and displacement mapping. |
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Brendan Duncan | MAXShade v0.0.3 390 KB |
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12.04.2004 MAXShade is a scripting language much like MAXScript. But while MAXScript is designed for writing tools, MAXShade is designed for writing shaders. A shader is an element of a renderer. In Max, materials, textures, video post filters, render effect filters, lights, and atmospherics can all be considered shaders. With MAXShade, you can use a simple scripting language to write new materials, textures, and render effect filters quickly and efficiently. You won't need to lean C++, Windows API, or the Max SDK to add new materials, textures, or filters to Max. Shaders are much more compact than C++ plugins; a simple shader requiring 30 lines of code in MAXShade, may require 3000 lines of code to produce the same results in C++. This means you can quickly prototype your ideas with MAXShade, and see your results instantly. The shading language is, for the most part, compatible with the RenderMan Shading Language. This means that not only can you write your own shaders from scratch, you can also make use of the many RenderMan shaders available from its years of use in film production. |
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Discreet | Membrane Shader v1.0 3.35 MB |
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26.01.2001 This plugin illustrates the ability to create texture types in Max 4 that utilize hardware pixel and/or vertex shader acceleration to create non-traditional real-time shading effects. It is a direct utilization of the membrane shader found in the NVIDIA shader browser. |
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MooDee | MooDee Shader v0.04 475 KB |
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19.04.2002 This plugin provides you with a new shader model that offers a large amount of control over specularity, diffuse shading, colour correction and more. |
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BlurBeta | MultiBlend v2.0 25.6 KB |
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10.01.2001 A multichannel material compositor with stacking controls and masks. |
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Michael Spaw | MultiColor v1.0 94.6 KB |
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27.02.2003 This rather unusual looking shader comes directly from one of Ken Musgrave's chapters in 'Texturing & Modeling A Procedural Approach' Second Edition. If you are interested in coding up your own procedural textures and materials this is the book to pick up. I hadn't seen anyone actually implement it for a commercial package so I gave it a try. The result is rather pleasing but rather slow and not too friendly for the parameters. |
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Dieter Morgenroth | MultisubMap v0.2 beta 12.7 KB |
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01.07.2003 This plugin is the same as the MultiSub-Object Material, but for Maps. However there is no viewport-preview. |
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Peter Watje | Noise 2D v1.1b 21 KB |
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01.04.2001 The same as the Noise that ships with Max, except that it is implemented as a 2D map instead of a 3D map, allowing you to see the noise in the viewports. |
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Author / WWW | Name / Download | Plugin Type |
John Burnett | Normal Texture v12.05.2003 30.2 KB |
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12.05.2003 This is a great texture for doing fast post-process distortion and refraction fakes. |