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Author / WWW | Name / Download | Plugin Type |
Fabio Policarpo | Fly3D Scene Map Import v2.10 21 MB |
Import / Export |
Compiled / Description | ||
26.02.2004 Allows you to import Scene Maps (levels) as FMP files (*.fmp) into Max for the Fly3D game engine. |
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Author / WWW | Name / Download | Plugin Type |
Fabio Policarpo | Fly3D Scene Map Import v3.0 951 KB |
Import / Export |
Compiled / Description | ||
25.08.2004 Allows you to import Scene Maps (levels) as FMP files (*.fmp) into Max for the Fly3D game engine. |
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Author / WWW | Name / Download | Plugin Type |
Fabio Policarpo | Fly3D Skeleton Mesh Export v2.10 21 MB |
Import / Export |
Compiled / Description | ||
26.02.2004 Exports skeletal animated meshes from Max as K3D files (*.k3d) for the Fly3D game engine. |
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Author / WWW | Name / Download | Plugin Type |
Fabio Policarpo | Fly3D Skeleton Mesh Export v3.0 951 KB |
Import / Export |
Compiled / Description | ||
25.08.2004 Exports skeletal animated meshes from Max as K3D files (*.k3d) for the Fly3D game engine. |
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Author / WWW | Name / Download | Plugin Type |
Irrational Games LLC | Freedom Force Exporter v4.0.1 1.03 MB |
Import / Export |
Compiled / Description | ||
11.04.2002 Allows you to export Max files in the NetImmerse format that Freedom Force recognizes (*.NIF). |
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Author / WWW | Name / Download | Plugin Type |
Gabriel Interactive | Gabriel Max Exporter v3.0 71.7 KB |
Import / Export |
Compiled / Description | ||
11.09.2002 A utility for exporting components and arenas in the *.GMF file format used by the game Robot Arena. |
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Author / WWW | Name / Download | Plugin Type |
Autodesk, Inc. | Game Export Interface v1.122 517 KB |
Import / Export |
Compiled / Description | ||
15.03.2004 IGame provides a High Level API to the Max SDK, primarily focused at data export. The goal was to provide a set of interfaces that would allow a novice Max developer to extract data from Max with minimal effort. Games companies fall into this category, often developers' move onto different areas of the pipeline leaving some one unfamiliar with Max to maintain or write a new exporter. IGame provides simple wrappers around common Max elements such as controllers and Mesh objects and provides the developer all the data without the standard Max lookups and data conversions, which can take some detailed knowledge of Max to perform. |
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Author / WWW | Name / Download | Plugin Type |
b4dz3ct0r | Genesis3D KEY Exporter v1.01 51.6 KB |
Import / Export |
Compiled / Description | ||
26.10.2002 Exports animated models in the Actor file format used by the Genesis3D game engine. |
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Author / WWW | Name / Download | Plugin Type |
WildTangent / HABWare | Genesis3D KEY Exporter v2.0 33.7 KB |
Import / Export |
Compiled / Description | ||
30.01.2003 Exports animated models in the Actor file format used by the Genesis3D game engine. |
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Author / WWW | Name / Download | Plugin Type |
WildTangent / HABWare | Genesis3D NFO Exporter v2.0 36.4 KB |
Import / Export |
Compiled / Description | ||
30.01.2003 Exports models in the Actor file format used by the Genesis3D game engine. |