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Author / WWW | Name / Download | Plugin Type |
Michael Bailey | Cook-Torrance Shader v1.0 17.6 KB |
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23.12.2001 This plugin is designed to replace the Max default metal shader plugin. It has more control over the material, at the expense of greater complexity. The settings are: Specular Level, Roughness, Specularity, Index of Refraction. It uses the shading algorithm proposed in 'A Reflectance Model for Computer Graphics' by Robert L. Cook and Kenneth E. Torrance. |
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Author / WWW | Name / Download | Plugin Type |
Michael Bailey | InterBlinn v1.0 20.6 KB |
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18.12.2001 The algorithm for this shader came from the book Graphics Gems II. It has been modified to incorporate the Blinn style of shading rather than Phong. It expands on the normal Blinn shader by providing two new variables, Tension and Bias. This shader provides a continuous 'bridge' between Flat shading and Blinn shading, allowing you to vary the 'Blinn-ness' and 'Faceted-ness'. With settings of Tension = 0.0 and Bias = 1.0, the shader is equivalent to Blinn shading. With settings of Tension = 1.0 and Bias = 1.0, the shader is equivalent to Flat shading. In addition to this, by setting Tension < 0.0 each face is rounded more than in Blinn shading resulting in a surface with each face bumping outwards. With Tension > 1.0 each face is rounded more inwards, resulting in a surface with each face bumping inwards. |
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Author / WWW | Name / Download | Plugin Type |
John Burnett | Backlight v11.14.2001 25.8 KB |
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14.11.2001 This is a simple texture that adds light to the front of a face based on the light hitting the back of it. It's good for simple 'paper thin' translucency. |
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John Burnett | Matte/Shadow 2 v7.14.2000 16.5 KB |
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14.11.2001 Updates the standard Matte/Shadow material to support double-sided rendering and displacement mapping. |
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Author / WWW | Name / Download | Plugin Type |
Dieter Morgenroth | TileMagic Beta 0.4 14.2 KB |
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11.09.2001 This is a checker texture that randomly chooses the Checkercolor from 4 different Colors/Maps. This can be used to minimize obvious tiling. |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Texture Map Blender v1.02 8.2 KB |
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08.09.2001 A simple additive blender. It just adds the color or bump for each entry based on the mask and the amount value. |
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Author / WWW | Name / Download | Plugin Type |
Alex Saenko | Landscape Material v1.0 153 KB |
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14.06.2001 The Landscape Material is intended for quick texturing of lansdscapes. It can assign anything from 2 to 10 different materials between the top and bottom portions of an object. |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Object Texture v1.01a 24 KB |
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19.05.2001 This texture generates a height/normal map from an object in the scene. It is useful for turning geometry in the scene into a bump map without having to render out a height map file or drawing it in a paint package. |
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Author / WWW | Name / Download | Plugin Type |
Dieter Morgenroth | Bitmap Texture 2 v1.0 186 KB |
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17.05.2001 This is a recompile of the original Bitmaptexture, the only difference being the time rollout. I dumped the playbackrate spinner, and there is now a Framevalue that is animatable. This makes it possible to keyframe the frame of the image sequence. You can control the frame with script controllers for view-dependent texture mapping etc., allowing the creation of RealPeople-type effects. |
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Author / WWW | Name / Download | Plugin Type |
Boomer Labs | SmoothMat v1.0 478 KB |
Material |
Compiled / Description | ||
22.04.2001 This plugin material uses the Smoothing Groups associated with a mesh to assign a sub-material. A useful addition/alternative to Multi/Sub Object Selection. |