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Author / WWW | Name / Download | Plugin Type |
Wings Simulations GmbH | Söldner Xporter v1.0 56.4 KB |
Import / Export |
Compiled / Description | ||
14.06.2004 Allows you to export models for Söldner - Secret Wars for use in your own mods. |
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Author / WWW | Name / Download | Plugin Type |
HABWare | PLY2MAX v4.0 29.1 KB |
Import / Export |
Compiled / Description | ||
12.06.2004 PLY2MAX allows you to import Greg Turk's PLY Polygon files. There's already an importer plugin to do that, but it lacks reading little endian binary files. |
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Author / WWW | Name / Download | Plugin Type |
Martin Ridgers | Jamlander v3.01 335 KB |
Import / Export |
Compiled / Description | ||
11.06.2004 jamlander is an UnrealEd export plugin for Max. It allows you to build almost all of your maps for UT2003 in Max and then transfer it into UnrealEd with only a view clicks and keypresses. jamlander supports many of the Unreal classes, including StaticMeshes, BSP Brushes, Triggers, PlayerStarts and Movers, with support for more being developed. |
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Ali Botorabi | CTD ASE File Importer v1.0 597 KB |
Import / Export |
Compiled / Description | ||
01.06.2004 This importer reads an ASE file and sets up the geometry while allowing for a second texture coordinate channel, which is useful for reading files which include base and lightmap textures. It is best used for importing the ASE files output by gile[s], a global illumination / radiosity lightmapper which is capable of rendering high resolution lightmaps fast and efficiently. |
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Author / WWW | Name / Download | Plugin Type |
Roman Lut | ASC Import/Export v1.0 416 KB |
Import / Export |
Compiled / Description | ||
29.05.2004 ASC file format import/export plugins for Max. UV coordinates import/export are supported. Export plugin is just a compiled version of the example from the SDK. |
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Author / WWW | Name / Download | Plugin Type |
Alex Chouls | B3d Pipeline v0.72 965 KB |
Import / Export |
Compiled / Description | ||
18.05.2004 B3d Pipeline is a set of tools that create an art pipeline from Max to Blitz3d. The pipeline fully supports all features in the b3d file format. Additionally B3d Extensions allow you to export extra scene nodes and properties that are currently not supported in b3d files (e.g. Cameras, Lights, Instances, etc.) Users of Max 6 / 7 / 8 also need to download this patch. Users of Max 9 / 2008 also need to download this patch. |
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Author / WWW | Name / Download | Plugin Type |
Qube Software | Qube Exporter v1.1 8.41 MB |
Import / Export |
Compiled / Description | ||
28.04.2004 Exports scenes from Max to the file format (*.Q) used by the QServer (part of the Qube game architecture). Once exported to the QServer format files, the scene's game content can be completed in QStudio. |
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Author / WWW | Name / Download | Plugin Type |
Autodesk, Inc. | Game Export Interface v1.122 517 KB |
Import / Export |
Compiled / Description | ||
15.03.2004 IGame provides a High Level API to the Max SDK, primarily focused at data export. The goal was to provide a set of interfaces that would allow a novice Max developer to extract data from Max with minimal effort. Games companies fall into this category, often developers' move onto different areas of the pipeline leaving some one unfamiliar with Max to maintain or write a new exporter. IGame provides simple wrappers around common Max elements such as controllers and Mesh objects and provides the developer all the data without the standard Max lookups and data conversions, which can take some detailed knowledge of Max to perform. |
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Author / WWW | Name / Download | Plugin Type |
Fabio Policarpo | Fly3D Mesh Export v2.10 21 MB |
Import / Export |
Compiled / Description | ||
27.02.2004 Exports meshes from Max to the Fly3d format (*.f3d) for the Fly3D game engine. |
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Author / WWW | Name / Download | Plugin Type |
Fabio Policarpo | Fly3D Skeleton Mesh Export v2.10 21 MB |
Import / Export |
Compiled / Description | ||
26.02.2004 Exports skeletal animated meshes from Max as K3D files (*.k3d) for the Fly3D game engine. |