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Darkling Simulations, LLC. | SimbiontMAX v2.52 1.93 MB |
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21.08.2003 SimbiontMAX is a plugin for rendering DarkTree procedural shaders, 3D maps, and materials in Max. By combining any of 100+ procedural components into a texture tree, you can interactively create photorealistic textures, surface shaders, and animated effects. |
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Michael Spaw | CompositeMode v1.0 380 KB |
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20.07.2003 This plugin emulates all of the PhotoShop blending modes in map form. It can be used anyplace you would normally use a map including bump and displacement. This can generate some very cool effects though not all of the modes make sense in all cases. |
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Ben Lipman | Gamma Map v1.0 6.7 KB |
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03.07.2003 This is a texture plugin that will adjust the gamma of the incoming texture. You can control the master gamma and the rgb channels separately. Unlike the gamma in the bitmaptexture, this can adjust the gamma curve for any Max texture. |
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Dieter Morgenroth | MultisubMap v0.2 beta 12.7 KB |
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01.07.2003 This plugin is the same as the MultiSub-Object Material, but for Maps. However there is no viewport-preview. |
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John Burnett | Normal Texture v12.05.2003 30.2 KB |
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12.05.2003 This is a great texture for doing fast post-process distortion and refraction fakes. |
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Michael Spaw | BozoNoise v1.0 130 KB |
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27.02.2003 This procedural actually has a history, as it was one of the first solid textures proposed by Ken Perlin back in 1985. While not being too useful by todays standards it gives some glimpse of how powerful the basic noise function can be. |
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Michael Spaw | ColorNoise v1.0 106 KB |
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27.02.2003 This is a simple spin on the standard Max noise procedural. It rotates the values for the R, G and B components of the noise function so that the result is chromatic. In addition the color can be blended with a base color or map, and there are various flavors of the base noise function. |
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Author / WWW | Name / Download | Plugin Type |
Michael Spaw | Confetti v1.0 137 KB |
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27.02.2003 This Max procedural texture started its life as a direct copy of a tutorial sample in Steve May's RmanNotes, and has subsequently been added to. It's really more of graphical test than a real useful map. That being said, it is fairly full features as far as Max maps go. |
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Michael Spaw | CrossTile v1.0 120 KB |
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27.02.2003 This Map is derived from an example from Steve May's excellent RmanNotes. The shader uses a series of pulses to generate each stripe. Then the stripes are layered atop one another and finally over a solid background color. Once I got the basics of it going, it was fairly straightforward to expand on the parameters and add in a bunch of goodies the original Renderman version didn't have. The parameters give control over the placement, width, rotation and blurriness of the stripes. |
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Author / WWW | Name / Download | Plugin Type |
Michael Spaw | MultiColor v1.0 94.6 KB |
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27.02.2003 This rather unusual looking shader comes directly from one of Ken Musgrave's chapters in 'Texturing & Modeling A Procedural Approach' Second Edition. If you are interested in coding up your own procedural textures and materials this is the book to pick up. I hadn't seen anyone actually implement it for a commercial package so I gave it a try. The result is rather pleasing but rather slow and not too friendly for the parameters. |