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Author / WWW Name / Download Plugin Type
John Burnett UVW to RGB v4.01.2001
31 KB
Material
Compiled / Description
14.11.2001

Uses UVW channels to shade the surface of an object. Useful for viewing how the UV mapping flows along a surface.
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Author / WWW Name / Download Plugin Type
John Burnett Matte/Shadow 2 v7.14.2000
16 KB
Material
Compiled / Description
14.11.2001

Updates the standard Matte/Shadow material to support double-sided rendering and displacement mapping.
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Author / WWW Name / Download Plugin Type
John Burnett Normal Texture v8.05.2000
125 KB
Material
Compiled / Description
14.11.2001

This is a great texture for doing fast post-process distortion and refraction fakes.
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Author / WWW Name / Download Plugin Type
John Burnett Backlight v11.14.2001
25.2 KB
Material
Compiled / Description
14.11.2001

This is a simple texture that adds light to the front of a face based on the light hitting the back of it. It's good for simple 'paper thin' translucency.
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Author / WWW Name / Download Plugin Type
Johnny Ow Terrain Material v3.0b1
12.8 KB
Material
Compiled / Description
11.09.1999

Controls placement of different materials based on the elevation, slope and exposure of the rendered pixel. Designed to make mapping of terrains much simpler.
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Author / WWW Name / Download Plugin Type
Mankua Stress v1.0
22 KB
Material
Compiled / Description
13.02.2001

Stress is a Texture map plugin that composes 3 different maps using the compression and strain of the mesh object to which it is applied.
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Author / WWW Name / Download Plugin Type
Michael Bailey InterBlinn v1.0
17.9 KB
Material
Compiled / Description
23.09.2001

The algorithm for this shader came from the book Graphics Gems II. It has been modified to incorporate the Blinn style of shading rather than Phong. It expands on the normal Blinn shader by providing two new variables, Tension and Bias.

This shader provides a continuous 'bridge' between Flat shading and Blinn shading, allowing you to vary the 'Blinn-ness' and 'Faceted-ness'. With settings of Tension = 0.0 and Bias = 1.0, the shader is equivalent to Blinn shading. With settings of Tension = 1.0 and Bias = 1.0, the shader is equivalent to Flat shading.

In addition to this, by setting Tension < 0.0 each face is rounded more than in Blinn shading resulting in a surface with each face bumping outwards. With Tension > 1.0 each face is rounded more inwards, resulting in a surface with each face bumping inwards.
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Author / WWW Name / Download Plugin Type
Michael Bailey Cook-Torrance Shader v1.0
16.7 KB
Material
Compiled / Description
23.12.2001

This plugin is designed to replace the Max default metal shader plugin. It has more control over the material, at the expense of greater complexity. The settings are: Specular Level, Roughness, Specularity, Index of Refraction. It uses the shading algorithm proposed in 'A Reflectance Model for Computer Graphics' by Robert L. Cook and Kenneth E. Torrance.
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Author / WWW Name / Download Plugin Type
MIQ Japan Intensity Color v1.0
12.4 KB
Material
Compiled / Description
01.02.1999

N/A
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Author / WWW Name / Download Plugin Type
MIQ Japan Mask Generator v1.0
10.6 KB
Material
Compiled / Description
01.02.1999

Allows you to mix RGB channels from different images.

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