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Author / WWW | Name / Download | Plugin Type |
John Burnett | ForceViewer v11.14.2001 45.5 KB |
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Compiled / Description | ||
14.11.2001 This is a helper object that lets you directly visualize the effects of spacewarps in a scene. |
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EffectWare | Fractal Mountain Landscape Generator v1.1 16.4 KB |
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02.09.1999 Generates fractal mountain landscapes using Fourier filtering of random data. |
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UbiSoft | Ghost Recon Portal Object v1.0 2.03 MB |
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Compiled / Description | ||
29.01.2002 A helper object for use with the Ghost Recon map editor. This plugin is part of the Ghost Recon editing toolkit, for making new levels for Ghost Recon. |
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Sisyphus Software | Grass-O-Matic v1.2 254 KB |
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04.11.1999 A grass generator that can also be used for fur and other hairy things. Part of the demo version of Druid, Grass-O-Matic is fully functional. |
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EffectWare | Helicoid v1.1 21.2 KB |
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02.09.1999 A plugin for creating helicoid objects. |
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REYES Infográfica | Hexamesh v1.0 372 KB |
Object |
Compiled / Description | ||
29.01.2001 Generates a flat plane with the faces in a hexagonal pattern, for use together with the ClothReyes modifier. You can also download the manual and a demo scene. |
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Sisyphus Software | Hose v3.0 144 KB |
Object |
Compiled / Description | ||
23.07.1999 Hose works similar to Spring and Damper, except that Hose pays attention to the orientation of the referenced object pivot points. |
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Author / WWW | Name / Download | Plugin Type |
John Burnett | jbHelpers v1.2 29.5 KB |
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01.01.2001 A collection of helper objects. (Currently a collection of one :P) Null: A bit like an enhanced Dummy object, with options including Null shape, wirecolor, size, and viewport displayed label. |
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Author / WWW | Name / Download | Plugin Type |
BlurBeta | L-System Object v1.0 4.1 MB |
Object |
Compiled / Description | ||
05.11.1999 An L-System Object plugin for experimenting with L-Systems. Builds trees, bugs, interesting geometry, etc. |
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Author / WWW | Name / Download | Plugin Type |
J. Antonio Amblés | LightMesh v0.86 17.2 KB |
Object |
Compiled / Description | ||
25.10.2000 With this plugin you can turn any object into a light source. This is done by putting a light on every vertex of a mesh. These lights can be omni or free direct and their color will be defined by: 1) the color of the bitmap texture on every vertex. 2) the diffuse color of the material assigned to the object. 3) the color of the object. |