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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Noise 2D v1.1b 22.8 KB |
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10.03.2019 The same as the Noise map that ships with Max, except that it is implemented as a 2D map instead of a 3D map, allowing you to see the noise in the viewports. |
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BlurBeta | Null Material v1.0 2.19 MB |
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16.03.2019 This material seems to map objects to screenspace, green being the top left corner and red being the lower right corner. |
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BlurBeta | Null Texture v1.0 2.19 MB |
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16.03.2019 This just seems to be a falloff material with no settings. |
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Peter Watje | Object Texture v1.01a 33.3 KB |
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09.03.2019 This texture generates a height/normal map from an object in the scene. It is useful for turning geometry in the scene into a bump map without having to render out a height map file or drawing it in a paint package. |
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Peter Watje | Particle Blend Material v1.1 106 KB |
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09.03.2019 Particles Blend material is used to change a particles material based on it life. Has only been tested with Particle+, but should work with most particle systems. |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Particle Material v1.2 106 KB |
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Compiled / Description | ||
09.03.2019 Particle Material is used to change a particles material based on it life and allows you to change materials if a collision occurs. |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Particle Paint v1.2 23.7 KB |
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09.03.2019 This material turns a particle system into a spray can. |
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HABWare | Particle Texture v9.0 41.3 KB |
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Compiled / Description | ||
09.03.2019 Allows you to set the particle color depending on its velocity and size. |
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HABWare | Patchwork v9.0 35.8 KB |
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Compiled / Description | ||
09.03.2019 A checker-like texture, that allows you to use the predefined shapes squares, circles and triangles for texturing. |
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Author / WWW | Name / Download | Plugin Type |
Mark Williams | Pen v1.11 246 KB |
Material |
Compiled / Description | ||
17.02.2019 This texture plugin allows one object to 'draw' on another. Useful for animations of pens, erasers, etc. |