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Author / WWW Name / Download Plugin Type
Grant Adam MultiIDMap2 v1.0
21.9 KB
Material
Compiled / Description
18.07.2021

This is a map plugin that allows you to have a single map render out to multiple material ID's. There are times when a Multi-Sub *material* is way more than you need, where the only real difference between the different materials will be one or two maps. So just use maps instead. Current limitation is that it is not mental ray compatible. Also that it is hard-wired to 15 slots.
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CG-Source.com MultiTexture Map v2.04
711 KB
Material
Compiled / Description
20.04.2021

MultiTexture Map is a plugin that loads multiple textures and assigns them randomly, either by object or by material ID. It also has controls to randomly adjust the gamma, hue and saturation.

It is intended for use with the MultiTextures available at CG-Source.com, a selection of high quality, high-resolution textures for texturing very large areas with no visible tiling.
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VIZPARK Crossmap v1.6.0.0
120 MB
Material
Compiled / Description
07.03.2021

Crossmap randomly distributes bitmaps on geometry (objects, elements, faces etc.). Just select a folder with bitmaps and leave the rest up to Crossmap. It creates more variety in visualization projects in an easy and fast way, for example leaves on trees, grass, gravel, stones, flowers, wood fences and much more.
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VIZPARK Color Extract v1.3.0.0
120 MB
Material
Compiled / Description
07.03.2021

Color Extract is a shader that extracts up to 100 colors from any photo to be randomly assigned to objects, elements, faces or even other procedural maps. It is a very fast and easy way to assign grass colors to grass blades, tree colors to leaves or sand colors based on real photos.
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Allegorithmic Substance plugin for 3ds Max v2.4.2
2.7 MB
Material
Compiled / Description
18.12.2020

This is an updated version of the shipping Substance plugin that adds support for the latest Substance Engine as well as full support for V-Ray, Corona, Arnold and Octane, including interactive rendering.
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Author / WWW Name / Download Plugin Type
Jerry Ylilammi / James Stewart BerconMaps v3.04
362 KB
Material
Compiled / Description
28.05.2019

This plugin contains 5 new procedural materials for Max: Wood, Noise, Tile, Gradient and Distortion. All of them are 3D maps except for Tile. They will work with scanline, V-Ray, finalRender and Corona (not mental ray).

This version fixes a crash on save, removes the outdated custom curve control and cleans up / optimizes the code a bit.
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Siger Studio SigerNoise v1.0.6
212 KB
Material
Compiled / Description
13.04.2019

This 3D noise map includes an implementation of well-known noise patterns such as Perlin, Simplex and Worley (Voronoi). The plugin contains two texture maps: ProSimplex and ProVoronoi. Both support a large number of fractal options such as fBm, Turbulence, Ridged Multifractal, etc. With distortion and mapping of all parameters from Size to Fractal Octaves you can get an infinite number of different patterns.
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Author / WWW Name / Download Plugin Type
Siger Studio SigerScratches v1.0.6
160 KB
Material
Compiled / Description
13.04.2019

This texture map applies random scratches to the surface of an object to provide a worn-in, rough look. The plugin applies several long, thin, overlapping cuts in up to 8 different layers. With distortion and mapping of parameters you can get an infinite number of different patterns.
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Author / WWW Name / Download Plugin Type
Exlevel GrowFX MultiMap v1.1.0
424 KB
Material
Compiled / Description
01.04.2019

GrowFX MultiMap is a powerful texture map for using multiple textures in a material. You can blend a set number of maps into each other depending on a ramp that you define in the maps' UI.
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Author / WWW Name / Download Plugin Type
Siger Studio Complex Fresnel v1.0.9
89.2 KB
Material
Compiled / Description
31.03.2019

This texture map can be used to render materials with a complex index of refraction (IOR). The Fresnel functionality in renderers such as V-Ray and Corona is for dielectric materials such as plastic and is based on the IOR of the material. Metals however have a more complex Fresnel reflective curve that depends also on another parameter called the extinction coefficient. The IOR and the extinction coefficient determine the two characteristics of the Fresnel curve for a material: the reflectivity at normal incidence and how quickly it fades to white at grazing angles.

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