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Grant Adam | MultiIDMap2 v1.0 22.2 KB |
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28.04.2022 This is a map plugin that allows you to have a single map render out to multiple material ID's. There are times when a Multi-Sub *material* is way more than you need, where the only real difference between the different materials will be one or two maps. So just use maps instead. Current limitation is that it is not mental ray compatible. Also that it is hard-wired to 15 slots. |
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ThunderLoom | ThunderLoom v0.95.0 1.77 MB |
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24.03.2022 ThunderLoom is a physically based shader for woven cloth with added flexibility for artists. Its shading model is based on the work by Piti Irawan. This plugin adds the ThunderLoom material to the V-Ray renderer and Max, including a user interface for controlling the material in the material editor and a pattern editor. |
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Mankua / Josef Wienerroither | Stress v1.0 639 KB |
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06.11.2021 Stress is a texture map plugin that composes 3 different maps using the compression and strain of the mesh object to which it is applied. More information can be found here, and the latest source code is available from Josef Wienerroither's GitHub repository. |
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CG-Source.com | MultiTexture Map v2.04 711 KB |
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20.04.2021 MultiTexture Map is a plugin that loads multiple textures and assigns them randomly, either by object or by material ID. It also has controls to randomly adjust the gamma, hue and saturation. It is intended for use with the MultiTextures available at CG-Source.com, a selection of high quality, high-resolution textures for texturing very large areas with no visible tiling. |
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VIZPARK | Crossmap v1.6.0.0 120 MB |
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07.03.2021 Crossmap randomly distributes bitmaps on geometry (objects, elements, faces etc.). Just select a folder with bitmaps and leave the rest up to Crossmap. It creates more variety in visualization projects in an easy and fast way, for example leaves on trees, grass, gravel, stones, flowers, wood fences and much more. |
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VIZPARK | Color Extract v1.3.0.0 120 MB |
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07.03.2021 Color Extract is a shader that extracts up to 100 colors from any photo to be randomly assigned to objects, elements, faces or even other procedural maps. It is a very fast and easy way to assign grass colors to grass blades, tree colors to leaves or sand colors based on real photos. |
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Allegorithmic | Substance plugin for 3ds Max v2.4.2 2.7 MB |
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18.12.2020 This is an updated version of the shipping Substance plugin that adds support for the latest Substance Engine as well as full support for V-Ray, Corona, Arnold and Octane, including interactive rendering. |
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Jerry Ylilammi / James Stewart | BerconMaps v3.04 362 KB |
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28.05.2019 This plugin contains 5 new procedural materials for Max: Wood, Noise, Tile, Gradient and Distortion. All of them are 3D maps except for Tile. They will work with scanline, V-Ray, finalRender and Corona (not mental ray). This version fixes a crash on save, removes the outdated custom curve control and cleans up / optimizes the code a bit. |
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Siger Studio | SigerNoise v1.0.6 212 KB |
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13.04.2019 This 3D noise map includes an implementation of well-known noise patterns such as Perlin, Simplex and Worley (Voronoi). The plugin contains two texture maps: ProSimplex and ProVoronoi. Both support a large number of fractal options such as fBm, Turbulence, Ridged Multifractal, etc. With distortion and mapping of all parameters from Size to Fractal Octaves you can get an infinite number of different patterns. |
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Siger Studio | SigerScratches v1.0.6 160 KB |
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13.04.2019 This texture map applies random scratches to the surface of an object to provide a worn-in, rough look. The plugin applies several long, thin, overlapping cuts in up to 8 different layers. With distortion and mapping of parameters you can get an infinite number of different patterns. |