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Author / WWW Name / Download Plugin Type
3d-io games & video production GmbH BonesPro Proxy v4.81
3.14 MB
Modifier
Compiled / Description
12.04.2021

BonesPro Proxy is a freely available replacement plugin for the real BonesPro modifier. It allows anyone to work with scenes that use BonesPro without having to license it. It also makes rendering of BonesPro scenes on your render farm easier.
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Author / WWW Name / Download Plugin Type
3d-io games & video production GmbH UV-Packer v3.01
8.07 MB
Modifier
Compiled / Description
12.04.2021

UV-Packer is a fast and exact UV utility which takes all your UV parts, calculates their sizes and proportions and distributes them in the most optimal way on the UV panel. You no longer need to spend hours moving, rotating and scaling your maps in order to utilize the whole mapping area - UV-Packer does it for you in a second. It not only moves and rotates your UV parts, it also takes the mesh surface area into account and scales the parts independently to provide a uniform pixel distribution. Your models will never again have different texture sizes and therefore varying amounts of texture quality on legs, arms and body textures, since UV-Packer keeps them all even.
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MagicPictures Studio, Inc. OpenSubDiv MPS v1.65
1.32 MB
Modifier
Compiled / Description
29.03.2021

This is an OpenSubdiv implementation for Max that is compatible with Maya and Mudbox, allowing you to export your SubDiv meshes with creases to other applications.
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Simpolium Spline Check v1.1.3
1.4 MB
Modifier
Compiled / Description
20.01.2021

Spline Check is a free diagnostic plugin that can identify and display open splines in the viewport, display the number of total segments of the spline and detect spline self-intersections.
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Author / WWW Name / Download Plugin Type
Tom Hudson Greeble v1.95
259 KB
Modifier
Compiled / Description
18.09.2020

Greeble creates procedural surface details on your mesh objects and / or selected faces. With it, you can dress up an area of your model with random details or even create an entire landscape, such as the surface of the DeathStar. This version adds a RandomClone control so that you can create copies with the same parameters but with different random seed values.
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Author / WWW Name / Download Plugin Type
LittleLordPotala VoroFrag v2.5a
2.71 MB
Modifier
Compiled / Description
14.09.2020

VoroFrag is a Voronoi fracturing modifier. It supports convex, concave and hollow meshes, and can fragment open sufaces without creating a volume. It allows the creation of gaps between fragments, as well as letting you detach fragments into separate nodes. It also respects mapping coordinates, material IDs and normals.
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Shawn Olson Select Faces Modifier v1.1
144 KB
Modifier
Compiled / Description
04.11.2019

This parametric selection modifier allows you to select faces on a mesh without regard to topology changes similar to a Volume Select Modifier. Specific attributes by which you can select faces are:
- Selected Faces
- Selected Vertices
- Smoothing Groups (with Options)
- Material IDs (with Options)
- Face IDs
- Random Faces
- Every Nth Face
- Polygon IDs
- Random Polygons
- Every Nth Polygon
- Element IDs
- Random Elements
- Every Nth Element
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Author / WWW Name / Download Plugin Type
Shawn Olson ChannelMod v1.0
24.6 MB
Modifier
Compiled / Description
04.11.2019

The ChannelMod allows you to pass mapping channel or vertex colors from one map channel to another. Unlike the ChannelInfo copy/paste functions, this modifier is a live link from the channel data coming up the stack.
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Author / WWW Name / Download Plugin Type
Shawn Olson Delete Faces Modifier v2.12
144 KB
Modifier
Compiled / Description
04.11.2019

The Delete Faces Modifier is similar to the DeleteMesh modifier in Max except it has several controls and options. Instead of always deleting the incoming mesh at the currently selected sub-object level, it gives you several options for what faces to delete.
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Author / WWW Name / Download Plugin Type
GuruWare CacheMod v1.1
162 KB
Modifier
Compiled / Description
25.10.2019

This modifier allows you to store the the current status of the modifier stack. Basically you can collapse the modifier stack while keeping the history of the stack.

If you choose to save the cached data in the scene file, it will make file size bigger, but if the stack requires heavy calculation, this modifier will make scene loading a lot faster. So you cache the current modifier stack, disable all modiers below and save the cache with the max file, which will make demanding MCG modifiers load at lightspeed.

It can also be used for replacing the current mesh in the modifier-stack. If you cache an object with this modifier and paste it as an instanced modifier onto other object, that object will get the mesh from the modifier which is caching.

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