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NVIDIA Corporation | NVIDIA HairWorks v1.2.1 14.2 MB |
Modifier |
Compiled / Description | ||
23.10.2017 The NVIDIA HairWorks plugin allows you to export assets for the NVIDIA HairWorks SDK. NVIDIA HairWorks enables advanced simulation and rendering techniques for richer visual appeal and provides a deeply immersive experience. HairWorks is the culmination of over 8 years of R&D and harnessed into creating a versatile pipeline for a variety of character designs. |
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HABWare | Carrera v9.1 31.8 KB |
Modifier |
Compiled / Description | ||
23.07.2017 A modifier that handles self-intersecting splines by breaking them up, or by lifting one segment over the other. |
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HABWare | HSpline v9.1 29.8 KB |
Modifier |
Compiled / Description | ||
23.07.2017 A spline modifier that creates vertices with a given distance and supports segmentation of splines. |
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HABWare | Sticks v9.0 44 KB |
Modifier |
Compiled / Description | ||
23.07.2017 A modifier for meshes which generates a stick for each visible edge, and a ball for each vertex. |
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BlurBeta | BlurDecayNoise v1.0 2.17 MB |
Modifier |
Compiled / Description | ||
22.07.2017 A noise modifier that decays off from its center. |
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BlurBeta | Twist-O-Rama v1.04 2.17 MB |
Modifier |
Compiled / Description | ||
22.07.2017 A bend modifier for curling things up. Does sea shells, corkscrews etc. |
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BlurBeta | Wake v1.01 2.17 MB |
Modifier |
Compiled / Description | ||
22.07.2017 Creates waves, like water flowing around an obstacle. |
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Andrew Reid | Ghost Trails v3.6.4.0 116 KB |
Modifier |
Compiled / Description | ||
16.07.2017 Ghost Trails is a modifier plugin that makes it easy to create a trail behind a moving object. It can be used to create such effects as: - Skid marks and tire tracks - Trails from swords and other weapons like in console games - Trails from particles or meteors - Snail and blob trails - Matrix like Bullet Trails |
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John Burnett | BindPoints v5.28.2017 92.7 KB |
Modifier |
Compiled / Description | ||
28.05.2017 This is a collection of modifiers that lets you link points on an object to other points, faces, splines, or objects. They can be thought of as weighted Linked XForm modifiers that let you link to any number of sub-object parts of another object. All the modifiers have no properties and essentially no UI. They are entirely operated through a set of MAXScript functions. |
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Author / WWW | Name / Download | Plugin Type |
Shawn Olson | ChannelMod v1.0 28.4 MB |
Modifier |
Compiled / Description | ||
19.12.2012 The ChannelMod allows you to pass mapping channel or vertex colors from one map channel to another. Unlike the ChannelInfo copy/paste functions, this modifier is a live link from the channel data coming up the stack. |