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Peter Watje | CrossSection Object v1.3b 26.8 KB |
Object |
Compiled / Description | ||
10.04.2016 CrossSection Object is the object equivalent of the CrossSection Modifier. Basically you create a bunch of splines that you want to use as cross sections. You then create a CrossSection Object and press the Add button, which allows you to select the splines that you want to skin. |
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Peter Watje | BlobMesh v1.01a 49.9 KB |
Object |
Compiled / Description | ||
10.04.2016 This is an enhancement to the shipping BlobMesh compound object. It adds 2 new options: analytic normals and the option to use a 3D texture as an iso surface. These are only available when 'Large Data Set Optimization' is on. I've made a few changes so that both versions of BlobMesh (the original and this one) can be loaded at the same time. This one appears in Max as BlobMesh2. |
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Peter Watje | Particle+ v2.02 104 KB |
Object |
Compiled / Description | ||
10.04.2016 This is an update to the basic Max Particle System. It adds a few more particle types, a few more emitter shapes, a particle position dump, and stream velocity and motion. |
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Peter Watje | Particle Spline Object v1.02b 21.6 KB |
Object |
Compiled / Description | ||
10.04.2016 A spline object that uses a particle system as a reference. Basically it draws a spline between all the particles based on their age. This version adds support for Particle Flow. |
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Peter Watje | Zoom Camera v1.0 alpha 135 KB |
Object |
Compiled / Description | ||
10.04.2016 This is a set of tools to help with matching viewport objects against an image plate. It allows you to zoom into a bitmap in the 3D viewport without changing the original camera's perspective. |
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HABWare | Moebius v9.0 78.9 KB |
Object |
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30.03.2016 A plugin that generates moebius tapes for you. |
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Sisyphus Software | Grass-O-Matic v1.2 425 KB |
Object |
Compiled / Description | ||
29.03.2016 Grass-O-Matic is a procedural object which generates animated grass or hair. It allows you to individually configure and animate all the major characteristics of its grass geometry, and it also includes a built-in, gust-based wind system. |
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Sisyphus Software | Proteus v1.1 184 KB |
Object |
Compiled / Description | ||
29.03.2016 Proteus is a powerful metaball package which includes a full complement of metaprimitives, the Proteus MetaSurface, and a modifier form of Proteus which can turn normal objects into metasurfaces. Proteus offers built-in scaling controls, negative tension capabilities, and color-coded wireframes according to tension. |
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Martin Ridgers | 3 Point Rectangle v1.0 21 KB |
Object |
Compiled / Description | ||
13.03.2016 This is basically an improvement on the original Rectangle shape, but created using three points so the rectangle can be drawn at an angle. |
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J. Antonio Amblés | LightMesh v0.9 40.9 KB |
Object |
Compiled / Description | ||
12.03.2016 With this plugin you can turn any object into a light source. This is done by putting a light on every vertex of a mesh. These lights can be omni or free direct and their color will be defined by: 1) the color of the bitmap texture on every vertex; 2) the diffuse color of the material assigned to the object; 3) the color of the object. |