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Author / WWW | Name / Download | Plugin Type |
Vu Nguyen | MCG Zoolinderrr v1.01 53.5 KB |
MCG |
Compiled / Description | ||
19.02.2017 Zoolinderrr gets around the default Cylinder limit of 200 height segments by giving you a new cylinder object that has a 9999 segment limit. Useful in cases where you need to stretch your cylinder along a really long path and you need lots and lots of segments. |
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Author / WWW | Name / Download | Plugin Type |
Changsoo Eun | MCG: 3PointAlign Transform Controller v1.0.29 3.2 KB |
MCG |
Compiled / Description | ||
14.08.2015 This is a simple 3 point align transform controller created with MCG. You assign it as a transform controller and then pick 3 objects to control it. It also has Flip and Rotation_Offset controls. |
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Author / WWW | Name / Download | Plugin Type |
Changsoo Eun | MCG: BlendedBoxMapping v1.1 14 KB |
MCG |
Compiled / Description | ||
14.03.2016 This is an MCG modifier that makes Neil Blevins' Blended Box Mapping technique simpler. It assigns 3 different planar UV maps onto an object using the bounding box of the assigned object. You can use the 'Select boxmap gizmo mesh' button to select a gizmo object. Currently you can only use an object which can be converted to mesh. |
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Author / WWW | Name / Download | Plugin Type |
Changsoo Eun | MCG: ExtractDeltas v1.4.212 2.7 KB |
MCG |
Compiled / Description | ||
19.04.2015 This is an MCG modifier which extracts the difference (deltas) between two meshes and lets you apply the deltas to a different mesh. It can be used for making corrective morph targets, for example. |
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Author / WWW | Name / Download | Plugin Type |
Changsoo Eun | MCG: map2vc 2.6 KB |
MCG |
Compiled / Description | ||
15.05.2022 This simple MCG allows you to set vertex colors (or any UV) using any Max 2D map. |
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Author / WWW | Name / Download | Plugin Type |
Changsoo Eun | MCG: MatID_Offset v1.0.26 4.4 KB |
MCG |
Compiled / Description | ||
19.04.2015 This MCG modifier lets you offset MaterialID numbers, eg. if you have MaterialID 1, 2 and 7 and set the Offset amount to 4, you will have 5, 6 and 11. You can also start the MaterialID at a specific number using the 'Use Absolute StartID' checkbox and setting the 'Start ID' spinner. |
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Author / WWW | Name / Download | Plugin Type |
Changsoo Eun | MCG: MatID_Swap v1.1.73 4 KB |
MCG |
Compiled / Description | ||
19.04.2015 This is an MCG modifier which lets you change the current material with a new MaterialID. You can swap up to 10 sets of ID's at once. You can also cache the updated MaterialID assignments so they will only be calculated once and re-used until you force a cache update. |
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Author / WWW | Name / Download | Plugin Type |
Changsoo Eun | MCG: oneMesh object v1.0 4.7 KB |
MCG |
Compiled / Description | ||
02.08.2016 This MCG object let you combine multiple objects to one mesh while keeping animated transformations and deformations. |
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Author / WWW | Name / Download | Plugin Type |
Changsoo Eun | MCG: QuadScatter v1.5 65.2 KB |
MCG |
Compiled / Description | ||
30.05.2016 This MCG modifier allow you scatter objects on quad polygons, similar to how Greeble works but with custom geometry. You can use 3 different source objects for each material ID, if you need more, you can apply this MCG multiple times. |
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Author / WWW | Name / Download | Plugin Type |
Changsoo Eun | MCG: ReorderVertsByProximity v1.0.226 18.3 KB |
MCG |
Compiled / Description | ||
16.07.2017 This MCG allows you to reorder vertex IDs using the proximity of the position to the vertex position of the reference object. |