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Author / WWW Name / Download Plugin Type
Tim Catalano Array v2.1.5
5.5 MB
Modifier
Compiled / Description
09.05.2023

A simple array modifier that works similar to the array functions in Max, but as a modifier. There are a few adjustments you can make to get some unique effects, and you can stack multiple array modifiers to get interesting results. It can be applied to any meshable object as well as spline objects while still maintaining their spline properties.
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Author / WWW Name / Download Plugin Type
John Burnett BindPoints v4.11.2014
85.3 KB
Modifier
Compiled / Description
11.04.2014

This is a collection of modifiers that lets you link points on an object to other points, faces, splines, or objects. They can be thought of as weighted Linked XForm modifiers that let you link to any number of sub-object parts of another object. All the modifiers have no properties and essentially no UI. They are entirely operated through a set of MAXScript functions.
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Author / WWW Name / Download Plugin Type
Peter Watje Blob Mod v1.2
26.8 KB
Modifier
Compiled / Description
23.03.2014

Blob Mod is a simplistic metaball modifier. Basically at every vertex of a mesh it will place a metaball.
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BlurDev Blur PointCache v1.0
454 MB
Modifier
Compiled / Description
21.08.2018

This is a modified and improved version of the shipping PointCache modifier.
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Author / WWW Name / Download Plugin Type
Grant Adam Blur Vertex Color v1.0
21.1 KB
Modifier
Compiled / Description
28.04.2022

A modifier that blurs the vertex colours (or any mapping channel). This is conceptually much like the blur routine in the Vertex Paint modifier, but as a modifier.

The Max 2009 (and higher) version can convert a stack vertex selection to vertex colours (allowing it to be used as a mask in a material etc.).
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BlurBeta BlurDecayNoise v1.0
2.14 MB
Modifier
Compiled / Description
14.03.2014

A noise modifier that decays off from its center.
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3d-io games & video production GmbH BonesPro Proxy v4.84.00
3.14 MB
Modifier
Compiled / Description
15.11.2022

BonesPro Proxy is a freely available replacement plugin for the real BonesPro modifier. It allows anyone to work with scenes that use BonesPro without having to license it. It also makes rendering of BonesPro scenes on your render farm easier.
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Author / WWW Name / Download Plugin Type
GuruWare CacheMod v1.1
273 KB
Modifier
Compiled / Description
24.10.2023

This modifier allows you to store the the current status of the modifier stack. Basically you can collapse the modifier stack while keeping the history of the stack.

If you choose to save the cached data in the scene file, it will make file size bigger, but if the stack requires heavy calculation, this modifier will make scene loading a lot faster. So you cache the current modifier stack, disable all modiers below and save the cache with the max file, which will make demanding MCG modifiers load at lightspeed.

It can also be used for replacing the current mesh in the modifier-stack. If you cache an object with this modifier and paste it as an instanced modifier onto other object, that object will get the mesh from the modifier which is caching.
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Author / WWW Name / Download Plugin Type
Peter Watje Camera Map Animated v1.0
15.5 KB
Modifier
Compiled / Description
24.03.2014

This modifier works exactly like the normal Camera Map modifier that ships with Max except that when the camera is animated the mapping is recomputed.
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Author / WWW Name / Download Plugin Type
Markus Boos CameraMapGemini v0.18 beta
683 KB
Modifier
Compiled / Description
09.04.2015

This is a new camera map modifier that makes your Max projection work more flexible, more stable and easier to manage. It overcomes the limitations of all currently available camera projection modifiers and finally allows you to use projections that no longer rely on having the same resolution and/or image aspect ratio as the rendered output image.

Features include:
- Supports up to 10 individual projections in 1 modifier
- Projection resolution settings are independent from render resolution
- All projections can be toggled on / off individually within the modifier
- Projection camera names are clearly visible in separate scrolling text field
- Projection cameras are directly selectable in the modifier panel
- Acts like a WorldSpace Camera Map modifier (accounts for object / camera transformation)
- Being a regular ObjectSpace modifier, other modifiers still can go on top
- More stable than the Max default Camera Map object space and world space modifiers
- Works properly as an instanced modifier
- All parameters exposed and controllable via MAXScript
- Option to act as an object space modifier so that projections are frozen at a certain frame
- Each projection can have its own map size
- Per pixel rendering supported by custom CameraMapGeminiMap
- Additional controls for projection angle threshold, toggles for projecting on back faces and faces behind the camera

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