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Author / WWW Name / Download Plugin Type
Lukas Cone HavokMax v1.13
876 KB
Utility
Compiled / Description
10.05.2021

This plugin allows you to import and export Havok files.
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HABWare HMesher v9.1
31.6 KB
Utility
Compiled / Description
12.03.2014

HMESHER allows you to explore a mesh object. You can detach submeshes using the connectivity information in a mesh.
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BlurBeta LightBoy v2.01
2.14 MB
Utility
Compiled / Description
14.03.2014

A tool for managing scene lighting from a lightboard.
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Author / WWW Name / Download Plugin Type
Piranha Bytes Mesh Inspector v1.0
1.23 MB
Utility
Compiled / Description
01.10.2015

Mesh Inspector is a .Net plugin to check scene nodes for degenerated faces, bad smoothing groups, isolated vertices etc.
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HoloGroup MR Builder v1.0
1.75 MB
Utility
Compiled / Description
15.01.2018

This plugin helps you to prepare your 3D model to use in MR Builder on Microsoft HoloLens and get a full experience while working with your model. You can get inside your 3D model (see it in 1:1 scale), work with layouts (hide them, highlight or make transparent), and create viewpoints so you can travel through your model without any gestures, simply using the voice command 'Next point'.
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Author / WWW Name / Download Plugin Type
BlurBeta Object Utilities v1.01
2.14 MB
Utility
Compiled / Description
14.03.2014

Lets you interrogate, rename and cleanup objects in Max.
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HABWare Panorama v9.1
72.7 KB
Utility
Compiled / Description
12.03.2014

A utility that allows you to render a panorama image from your scene which can be used by Live Pictures Viewer.
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Author / WWW Name / Download Plugin Type
Autodesk, Inc. Physique2Skin Utility v1.0
199 KB
Utility
Compiled / Description
15.05.2014

This utility converts Physiqued meshes to skinned meshes.

Thanks go to John Brandwood for recompiling this for Max 2008 to 2013!
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Author / WWW Name / Download Plugin Type
Mankua / Josef Wienerroither PowerStamper v1.0
1.44 MB
Utility
Compiled / Description
06.11.2021

PowerStamper builds textures using bitmap projection. This means that an image is projected onto the 3D surface of a model, and stamped into its material bitmap textures.

The image is projected using the active viewport, which can be an orthogonal projection (Top, Front, User) or a perspective projection (Camera, Spot Light). The projected image is known as the 'Stamping Image' and the material bitmaps as the 'Output Bitmaps'.

More information can be found here, and the latest source code is available from Josef Wienerroither's GitHub repository.
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Author / WWW Name / Download Plugin Type
Lockheed Martin Corp. Prepar3D Modelling Tools v5.3.17.28160
140 MB
Utility
Compiled / Description
19.01.2022

Enables you to create and export assets for use with Prepar3D, a visual simulation platform that allows users to create training scenarios across aviation, maritime and ground domains.

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