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Chaos Group | VRayTriPlanarTex v1.0 61.5 KB |
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19.10.2015 This V-Ray plugin gives you the ability to do blended box mapping. For a full description of what blended box mapping is good for, take a look at this blog post from Neil Blevins. |
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MoPho Games | PBRTK v0.2 1.13 MB |
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28.09.2014 PBRTK is a physically-based viewport shader which employs the popular metalness workflow for authoring physically-based content for next-gen game engines such as Unreal Engine 4. It allows you to preview your game art right inside Max in a very close way to how it will appear in the final game engine, complete with albedo, metalness, ao, roughness, and normal maps, with support for diffuse and specular image-based lighting. |
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NVIDIA ARC GmbH | iray Material v1.5h 1.42 MB |
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10.07.2014 This is a specialized Max plugin that provides access to iray's powerful material model. Amongst other things, it features: - 3 layers: glossy coating, metallic flakes, glossy/diffuse/transparent base - Backscattering (for realistic fabrics) - Metallic flakes (for great car paint) - Sub-surface scattering - Thin film coating - Spectral dispersion - Anisotropy on each layer - Emission (self-illuminance) - Displacement, bump, round corners, cutout |
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Cuneyt Ozdas | Color Correct v3.4.129 893 KB |
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23.06.2014 Color Correct is a map type that lets you change the colors of a map by using image processing techniques. |
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Gugila | GroundWiz Lite v1.920 36.6 MB |
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18.06.2014 GroundWiz Terrain Map, an easy to use yet powerful procedural 3D terrain map for Max, will bring you much power and control for generating realistic terrain textures. Furthermore, GroundWiz Planter, a mass placement and instancing tool, handles millions of objects in Max. It will help you merge vegetation, rocks and other nature elements and quickly create realistic interactive scenes of nature/landscape. GroundWiz also comes with a Mental Ray shader which enables MR to render the GroundWiz procedural maps. This Lite version is only free for non-commercial use. To see a list of restrictions compared to the full version, click here. |
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Daniel Santana | AdvanceNoise Material v1.2.9 69.1 KB |
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11.04.2014 This is an advanced version of the Noise material, adding the following noise functions: Cell, fBm, Perlin, Periodic, Turbulence, Voronoi, Musgrave. It also has a fractal option, but it's not really finished yet. |
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Jerry Ylilammi / George Rolfe | BerconMaps v3.04 F 268 KB |
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11.04.2014 This plugin contains 5 new procedural materials for Max: Wood, Noise, Tile, Gradient and Distortion. All of them are 3D maps except for Tile. They will work with scanline, V-Ray, finalRender and Brazil (not mental ray). This updated version makes changes to how bump-mapping works in BerconTile and adds support for ForestPro to BerconGradient. |
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HABWare | Water2 v9.0 64.4 KB |
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11.04.2014 A procedural texture which creates ripples whenever a particle falls on the objects surface. |
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Peter Watje | Particle Paint v1.2 23.5 KB |
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11.04.2014 This material turns a particle system into a spray can. |
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Peter Watje | Cellular 2D v1.0 25.3 KB |
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24.03.2014 A 2D implementation of the Cellular map so you can see it in the viewports. |