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Author / WWW | Name / Download | Plugin Type |
BlurBeta | ToonAsisstant v1.01 2.98 MB |
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02.05.2012 A material that helps set up and convert Ink'n'Paint materials. |
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Rob Galanakis | UberShader v1.0 9.35 KB |
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17.02.2008 This is a DirectX version of a viewport uber-shader using most of Rob's common functions. Jack of all trades, master of none, it includes normal, offset, parallax occlusion mapping and most/all of the algorithms found on his Functions page. |
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BlurBeta | Utility Material v2.07 2.98 MB |
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02.05.2012 Allows you to set material requirements, such as rendering reflections of objects without rendering the objects themselves, etc. |
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John Burnett | UVW to RGB v4.23.2012 51.6 KB |
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23.04.2012 Uses UVW channels to shade the surface of an object. Useful for viewing how the UV mapping flows along a surface. |
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Chaos Group | V-Ray alSurface Alpha 3 818 KB |
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10.10.2016 This is a partial port of the alSurface shader by Anders Langlands. The original alSurface shader is available on Bitbucket at https://bitbucket.org/anderslanglands/alshaders/wiki/Home. The main purpose of this port is to allow rendering with V-Ray for Max of skin materials set up for the Arnold renderer. |
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Rob Galanakis | Velvet Shader v1.0 3.89 MB |
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06.05.2007 The velvet viewport shader simulates the rim/fresnel lighting effect and softened specular highlights of cloth like velvet. It uses a micro-normal and micro-specular map, meaning that fiber-level detail should be left out of the normal map. The specular level (normal alpha) can be multiplied by a color to produce a colored specular highlight, which is very important for the rim lighting on certain materials. |
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Drew Watts | Vertex Alpha Blend Viewport Shader v0.4 8.5 KB |
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25.09.2012 This is a viewport shader for previewing blended materials in Max. |
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Chaos Group | VRayBump2Normal v1.0 211 KB |
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24.03.2014 Bump2Normal converts a bump map into a normal map on the fly. This plugin only works together with V-Ray v2.0 and V-Ray v3.0, you need to put it in the 'vrayplugins' folder. |
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Author / WWW | Name / Download | Plugin Type |
Chaos Group | VRayBumpMtl v1.0 156 KB |
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06.09.2013 This material allows you to apply bump mapping to any other V-Ray compatible material (eg. VRayBlendMtl, Multi/Sub-object etc). This plugin only works together with V-Ray 2.x and V-Ray 3.x, so you need to put it in the 'vrayplugins' folder. |
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Author / WWW | Name / Download | Plugin Type |
Chaos Group | VRayColor2Bump v1.0 81.9 KB |
Material |
Compiled / Description | ||
29.04.2013 This texture allows you to derive a bump map from any Max color texture. It is useful in case you want to apply eg. a Color Correction texture to your bump map. It can also be used together with the VRayDistanceTex texture to produce 'rounded' corners at intersections of two meshes. This plugin only works together with V-Ray v2.0 and higher, you need to put it in the 'vrayplugins' folder. |