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John Burnett | Warp Texture v4.23.2012 53.3 KB |
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23.04.2012 WarpTexture distorts one texture with another texture. Each RGB component of the warp texture will distort the corresponding UVW/XYZ value of the Target texture (ie. the warp red will push the Target texture along U/X). |
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Mark Williams | Color Replace v1.11 27 KB |
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23.04.2012 This texture plugin is for simple chroma-keying. It will selectively replace colors within a specified range of one texture with another. |
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Mark Williams | Disperse/Refract v1.01 23 KB |
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23.04.2012 This texture plugin is for faking wavelength-dependent refraction without having to go to the effort of rendering your image in separate R/G/B passes and compositing. |
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Mark Williams | Graph v0.91 31.9 KB |
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23.04.2012 This texture plugin draws a graph of its input over time across texture space. Use it for polygraphs, seismographs, animated presentations, oscilloscopes, robots' mouths, and so on. |
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Mark Williams | Mosaic v1.01 28 KB |
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23.04.2012 This texture is for making mosaics or tiles with a jitter setting for making the tiling irregular and a hole setting for randomly removing tiles. |
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Mark Williams | Pen v1.11 258 KB |
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23.04.2012 This texture plugin allows one object to 'draw' on another. Useful for animations of pens, erasers, etc. |
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Mark Williams | Scratch v1.21 33.4 KB |
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23.04.2012 This texture plugin is for creating scratches and other subtle surface features for more photorealistic renders. It looks great when used as a bump map. |
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Andrew Reid | EdgeMap v1.01 31 KB |
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20.04.2012 EdgeMap is a procedural texture that draws lines along the face edges of an object. |
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David Baker | SolidColor2 v1.2 116 KB |
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19.04.2012 This is a rewrite of the old BlurBeta SolidColor plugin. It is a bit faster than the old one, and it also adds mental ray support. |
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David Baker | ctrl_Colors for Max v1.1 126 KB |
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19.04.2012 This is a plugin front-end for the ctrl_Colors mental ray shader written by Francesca Luce. The plugin makes it a lot easier to understand all of the shader settings, and can be applied like any other texture map in Max. It consists of 11 different shaders for working with colours: color_balance, color_correction, color_compose, color_keyer, color_picker, color_smoothranges, color_math and 4 shaders for color conversions. This plugin only works if using the mental ray renderer. |