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49 records match your query.
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Author / WWW Name / Download Plugin Type
Hugo Apellido XModel Exporter v1.0.0.5.1
4.8 MB
Import / Export
Compiled / Description
10.02.2020

Exports XModel files for use in Call of Duty 4.
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Author / WWW Name / Download Plugin Type
Hugo Apellido GLM Importer v1.0.0.7
3.98 MB
Import / Export
Compiled / Description
05.07.2014

This plugin allows Max to import Ghoul2 models (.glm), as used in the game Soldier of Fortune II.
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Author / WWW Name / Download Plugin Type
Hugo Apellido LightWave Object Importer v1.015.1
14.4 MB
Import / Export
Compiled / Description
11.02.2020

This beta importer can handle both LWOB and LWO2 file formats, but at the moment will only import meshes with no texture coordinates. It works with simple objects, but will probably fail on complex scenes. It can also only import a maximum of 50,000 vertices per scene (at the moment).
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Author / WWW Name / Download Plugin Type
Hugo Apellido MAP Export v1.0.1.8 Beta
17 MB
Import / Export
Compiled / Description
19.07.2014

This is a collection of plugins that lets you export scenes from Max to the file formats used for levels in Soldiers of Fortune II, Quake III, Aliens vs. Predator 2, Call of Duty 4, Doom3, HalfLife and Counter-Strike
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Author / WWW Name / Download Plugin Type
Josef Wienerroither / Autodesk, Inc. 3DS Import / Export Fix v1.0
358 KB
Import / Export
Compiled / Description
07.07.2012

These plugins are recompiles of the shipping 3DS importer and exporter for Max 2013. They fix a problem with the Unicode conversion that took place in Max 2013, whereby bitmap texture filenames were broken (in the importer) or missing completely (in the exporter).
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Author / WWW Name / Download Plugin Type
Kerrax KrxImpExp v1.0 Build 20121027
1.88 MB
Import / Export
Compiled / Description
27.10.2012

KrxImpExp is a collection of open source import and export plugins for the games Gothic and Gothic II. These plugins are intended for modders and allow you to import and export 3DS files to / from 3D Editor, as well as importing and exporting ASC files. These 3DS and ASC files are used for creating or editing 3D models (armor, weapons, characters, monsters, levels, etc.) The plugins also let you import three internal 'Gothic' file formats: MSH (compiled mesh), MRM (multi-resolution mesh), ZEN (zengin world).
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Author / WWW Name / Download Plugin Type
Lukas Cone RevilMax v1.8.1
573 KB
Import / Export
Compiled / Description
01.06.2021

RevilMax is an RE Engine and MT Framework importer. It currently supports loading animations (.mot.65, .mot.78, .mot.458) and motion lists (.motlist.95, .motlist.99, .motlist.486) from the RE Engine and LMT, TML from the MT Framework.
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Author / WWW Name / Download Plugin Type
Lukas Cone XenoMax v1.2.7
507 KB
Import / Export
Compiled / Description
08.12.2019

XenoMax is an importer for formats used by the Xenoblade Engine.
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Author / WWW Name / Download Plugin Type
Lukas Cone ApexMax v1.6.1
661 KB
Import / Export
Compiled / Description
01.12.2019

ApexMax is an importer for formats used by the Apex Engine from Avalanche Studios.
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Author / WWW Name / Download Plugin Type
Mark Blosser / Jon Watte kiloWatt X-port v1.5.1
1.29 MB
Import / Export
Compiled / Description
10.06.2014

kW X-port can export a scene as geometry and animation out of Max. It correctly exports geometry skinned with the ISkin modifier, as well as regular objects, with up to 4 channels of UV data, tangents, binormals, and other useful geometry options.

Additionally, it can re-write texture references (turn them relative, and/or change the extension of all textures to .dds), and ignore (or include) geometry with no material assigned.

For animations, both skinned and un-skinned animations are supported, and you can define multiple animations as separate subsets of the Max timeline. Each has its own name, and they can even have different time scales.

This version from Mark Blosser has a few improvements over the last Jon Watte version, including an option to disable 'ticks' to control the timing of animations and support for the latest Max versions.

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