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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Object Texture v1.01a 51.2 KB |
Material |
Compiled / Description | ||
28.04.2011 This texture generates a height/normal map from an object in the scene. It is useful for turning geometry in the scene into a bump map without having to render out a height map file or drawing it in a paint package. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Rob Galanakis | Parallax Occlusion Mapping Shader v1.0 16.8 KB |
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Compiled / Description | ||
06.05.2007 This is a version of the ATI Toy Shop POM viewport shader converted to work in Max. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Particle Blend Material v1.1 181 KB |
Material |
Compiled / Description | ||
28.04.2011 Particles Blend material is used to change a particles material based on it life. Has only been tested with Particle+, but should work with most particle systems. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Particle Material v1.2 181 KB |
Material |
Compiled / Description | ||
21.10.2011 Particle Material is used to change a particles material based on it life and allows you to change materials if a collision occurs. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Particle Paint v1.1 41.5 KB |
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Compiled / Description | ||
11.04.2014 This material turns a particle system into a spray can. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
HABWare | Particle Texture v9.0 59.6 KB |
Material |
Compiled / Description | ||
04.04.2011 Allows you to set the particle color depending on its velocity and size. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
HABWare | Patchwork v9.0 64.6 KB |
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Compiled / Description | ||
04.04.2011 A checker-like texture, that allows you to use the predefined shapes squares, circles and triangles for texturing. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
MoPho Games | PBRTK v0.2 1.13 MB |
Material |
Compiled / Description | ||
28.09.2014 PBRTK is a physically-based viewport shader which employs the popular metalness workflow for authoring physically-based content for next-gen game engines such as Unreal Engine 4. It allows you to preview your game art right inside Max in a very close way to how it will appear in the final game engine, complete with albedo, metalness, ao, roughness, and normal maps, with support for diffuse and specular image-based lighting. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Mark Williams | Pen v1.11 258 KB |
Material |
Compiled / Description | ||
05.05.2011 This texture plugin allows one object to 'draw' on another. Useful for animations of pens, erasers, etc. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Mankua | Ptex Shader Alpha 5 10.7 MB |
Material |
Compiled / Description | ||
14.05.2011 Ptex Shaders is a set of plugins and shaders for Max, Maya and mental ray that provide rendering support of Ptex files in Max and Maya. 32-bit: Yes 64-bit: Yes |