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40 records match your query.
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Author / WWW Name / Download Plugin Type
Mankua / Josef Wienerroither PowerStamper v1.0
1.44 MB
Utility
Compiled / Description
06.11.2021

PowerStamper builds textures using bitmap projection. This means that an image is projected onto the 3D surface of a model, and stamped into its material bitmap textures.

The image is projected using the active viewport, which can be an orthogonal projection (Top, Front, User) or a perspective projection (Camera, Spot Light). The projected image is known as the 'Stamping Image' and the material bitmaps as the 'Output Bitmaps'.

More information can be found here, and the latest source code is available from Josef Wienerroither's GitHub repository.
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Author / WWW Name / Download Plugin Type
Lockheed Martin Corp. Prepar3D Modelling Tools v5.3.17.28160
140 MB
Utility
Compiled / Description
19.01.2022

Enables you to create and export assets for use with Prepar3D, a visual simulation platform that allows users to create training scenarios across aviation, maritime and ground domains.
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Author / WWW Name / Download Plugin Type
Peter Watje Scatter v1.63
43.4 KB
Utility
Compiled / Description
21.10.2011

This utility is basically the same as the R4 scatter routine. If you pick a scatter object and an emitter object then hit the Apply button, the scatter object is copied to each vertex of the emitter object. The random distribution and number of objects have not yet been implemented. After you hit the Apply you must force screen redraw to see the results.
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Author / WWW Name / Download Plugin Type
SimLab Soft SimLab Composer Integration v11.0
22.5 MB
Utility
Compiled / Description
06.04.2021

The SimLab Composer integration plugin acts as a middle layer between Max and the SimLab Composer app. It allows you to keep an active link for keeping data in sync across Max and SimLab Composer, and gives you the ability to transfer your Max scene to SimLab Composer at anytime during your Max session.
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Author / WWW Name / Download Plugin Type
HABWare SnapShot v9.0
41.8 KB
Utility
Compiled / Description
04.04.2011

Creates Position/Rotation/Scale keyframes of (sub)objects in your scene. Additionally it offers an import/merge utility to combine snapshots to a new animation.
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Author / WWW Name / Download Plugin Type
Adam Wierzchowski Spherical Correction v1.0
110 KB
Utility
Compiled / Description
14.12.2014

Corrects textures used for spherical mapping by removing the polar distortion at the top of the sphere.
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Author / WWW Name / Download Plugin Type
HABWare Terrain2 v9.0
61.3 KB
Utility
Compiled / Description
05.04.2011

A utility which reads ASCII xyz elevation data and builds an editable mesh from it.
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Author / WWW Name / Download Plugin Type
BlurBeta Texmap Clipboard v2.01
3.0 MB
Utility
Compiled / Description
16.04.2011

Like the color clipboard, but this lets you drag and drop texture maps.
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Author / WWW Name / Download Plugin Type
Rotem Shiffman VFB+ v2.81
1.04 MB
Utility
Compiled / Description
15.06.2019

VFB+ (Virtual Frame Buffer) is an advanced frame buffer for Max. It features an intuitive user interface, render history capabilities, a powerful color adjustment engine, a highly customizable frame stamping module and many more features that will help you improve your rendering workflow. Best of all, it all happens right in the VFB, saving you the cumbersome process of cloning multiple frame buffers just to check out changes, or opening your render in external image editing software to test out color adjustment options.

It works with any renderer which uses the Max frame buffer, e.g. Mental Ray, iRay, FinalRender, V-Ray and Corona (when not using their custom VFB).
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Author / WWW Name / Download Plugin Type
Alexander Kramer VrayMultiStageRender v2.1.33
1.5 MB
Utility
Compiled / Description
02.04.2018

This is a utility for rendering animations and static scenes in 2 stages from an animated camera. The first stage calculates the LightCache in fly-through mode and the Irradiance Map in incremental add to current map mode for the entire scene. The second stage is the final rendering. This approach allows all frames to receive the same high-quality Irradiance map in less time.

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