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41 records match your query.
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Author / WWW Name / Download Plugin Type
Itoo Software Glue Tool v2.7
410 KB
Utility
Compiled / Description
28.03.2019

This plugin aligns the pivot point of a selection of objects over the surface of a base object. Can also conform a spline over the surface.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Image Space Inc. GMT Converter v2.5
322 MB
Utility
Compiled / Description
28.04.2015

Allows Max to export scenes and meshes to the *.GMT and *.MAS file formats for use in gMotor 2.0 applications such as the racing simulation rFactor.

The plugins are included in the rFactor 2 Lite Installer.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Plugin Type
Lukas Cone HavokMax v1.13
876 KB
Utility
Compiled / Description
10.05.2021

This plugin allows you to import and export Havok files.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
HABWare HMesher v9.1
55.2 KB
Utility
Compiled / Description
04.04.2011

HMESHER allows you to explore a mesh object. You can detach submeshes using the connectivity information in a mesh.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
BlurBeta LightBoy v2.01
3.0 MB
Utility
Compiled / Description
16.04.2011

A tool for managing scene lighting from a lightboard.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Marsel Khadiyev MaxDotNet v1.2.8.0
7.4 MB
Utility
Compiled / Description
08.04.2011

This is an incredible piece of work, it is a .NET framework for the whole Max SDK. This means that anything that can be done in C++ can alternatively be acomplished using any of the common runtime languages (eg. C#).

The benefits of writing plugins or scripts this way are:

- The obvious benefits of using a managed language: garbage collection prevents serious memory bugs, ability to use reflection, integration with the rest of the .NET framework, much better IDE support, etc.

- Plugins are forward-backward compatible: the interface assembly they link to doesn't depend on MaxDotNet implementation

- Plugins compiled are x86/x64/platform neutral: compiled IL code is platform neutral by definition

- Built-in SDK documentation: All of the Max interfaces used contain full documentation extracted from the Max docs

- Unit testing and remote execution: Included remoting framework, along with .NET's great support for remoting allows all plugins and Max scenes to be unit-tested straight from the IDE, providing a very agile approach to tools development

- Dynamic loading/unloading of assemblies inside Max: this means you don't have to restart Max once changes are made to a plugin. MaxDotNet simply re-loads the modified assemblies with the current scene so that testing/development can be continued without interruption.

Please note that this is released in this form for NON-COMMERCIAL use only under GPL license. For commercial use and full source-code special licenses are available.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
NeL Development NeL Tools v0.10.0
11 MB
Utility
Compiled / Description
30.10.2014

This is a collection of utilities and modifiers for creating content for online universes made using NeL, a toolkit for the development of massively online universes. NeL provides the base technologies and a set of development methodologies for the development of both client and server code, and contains a 3D engine, a network engine and a sound engine. NeL works on on Windows, Linux and Mac under the GNU General Public License.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Plugin Type
BlurBeta Object Utilities v1.01
3.0 MB
Utility
Compiled / Description
16.04.2011

Lets you interrogate, rename and cleanup objects in Max.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
HABWare Panorama v9.1
101 KB
Utility
Compiled / Description
04.04.2011

A utility that allows you to render a panorama image from your scene which can be used by Live Pictures Viewer.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Autodesk, Inc. Physique2Skin Utility v1.0
199 KB
Utility
Compiled / Description
15.05.2014

This utility converts Physiqued meshes to skinned meshes.

Thanks go to John Brandwood for recompiling this for Max 2008 to 2013!

32-bit: Yes
64-bit: Yes

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