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31 records match your query.
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Author / WWW Name / Download Plugin Type
nPower Software Power NURBS / Solids / Translators Viewer v11.0
72.6 MB
Object
Compiled / Description
14.07.2014

This viewer tool allows sharing of models created using nPower Softwares Power NURBS, Power Solids and Power Translators plugins. The viewer plugin is especially useful for people who want to render with render farms. If you have render farms, and you need to render 'Power' models, you should install this free plugin on the render farm machines.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Peter Watje Particle+ v2.02
181 KB
Object
Compiled / Description
21.10.2011

This is an update to the basic Max Particle System. It adds a few more particle types, a few more emitter shapes, a particle position dump, and stream velocity and motion.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Peter Watje CrossSection Object v1.3b
45.3 KB
Object
Compiled / Description
28.04.2011

CrossSection Object is the object equivalent of the CrossSection Modifier. Basically you create a bunch of splines that you want to use as cross sections. You then create a CrossSection Object and press the Add button, which allows you to select the splines that you want to skin.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Peter Watje Particle Spline Object v1.02b
36.1 KB
Object
Compiled / Description
21.10.2011

A spline object that uses a particle system as a reference. Basically it draws a spline between all the particles based on their age. This version adds support for Particle Flow.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Peter Watje Zoom Camera v1.0 alpha
190 KB
Object
Compiled / Description
29.04.2011

This is a set of tools to help with matching viewport objects against an image plate. It allows you to zoom into a bitmap in the 3D viewport without changing the original camera's perspective.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Peter Watje BlobMesh v1.01a
78.4 KB
Object
Compiled / Description
06.05.2011

This is an enhancement to the shipping BlobMesh compound object. It adds 2 new options: analytic normals and the option to use a 3D texture as an iso surface. These are only available when 'Large Data Set Optimization' is on.

I've made a few changes so that both versions of BlobMesh (the original and this one) can be loaded at the same time. This one appears in Max as BlobMesh2.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Ruben Mayor / Philippe Jadoul Wave Generator v0.3 beta
437 KB
Object
Compiled / Description
07.04.2013

This was originally intended to be a commercial tool for generating ocean surfaces with functions such as breaking waves, dynamics, foam and more. Unfortunately, they ran out of time to finish it, and have decided to release the last state of development as an open alpha version.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Sisyphus Software Grass-O-Matic v1.2
454 KB
Object
Compiled / Description
11.04.2014

Grass-O-Matic is a procedural object which generates animated grass or hair. It allows you to individually configure and animate all the major characteristics of its grass geometry, and it also includes a built-in, gust-based wind system.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Sisyphus Software Proteus v1.1
248 KB
Object
Compiled / Description
11.04.2014

Proteus is a powerful metaball package which includes a full complement of metaprimitives, the Proteus MetaSurface, and a modifier form of Proteus which can turn normal objects into metasurfaces. Proteus offers built-in scaling controls, negative tension capabilities, and color-coded wireframes according to tension.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Sisyphus Software MaxTrax v2.2
300 KB
Object / Particles
Compiled / Description
11.04.2014

MaxTrax is a mixture of procedural object and particle system for creating tyre tracks, skid marks, or anything else you need to create trails for. It consists of two types of object: MTrack uses particles to create the trails and can be influenced by particle spacewarps, and GTrack, which creates the trails using geometry and can be collapsed to a mesh.

32-bit: Yes
64-bit: Yes

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