Only show 32-bit plugins ¦ Only show 64-bit plugins ¦ Show both 32-bit and 64-bit plugins
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Peter Watje | Noise 2D v1.1b 41.1 KB |
Material |
Compiled / Description | ||
28.04.2011 The same as the Noise map that ships with Max, except that it is implemented as a 2D map instead of a 3D map, allowing you to see the noise in the viewports. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Peter Watje | Object Texture v1.01a 51.2 KB |
Material |
Compiled / Description | ||
28.04.2011 This texture generates a height/normal map from an object in the scene. It is useful for turning geometry in the scene into a bump map without having to render out a height map file or drawing it in a paint package. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Peter Watje | Particle Paint v1.1 41.5 KB |
Material |
Compiled / Description | ||
11.04.2014 This material turns a particle system into a spray can. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Peter Watje | Wave 2D v1.0b 43.8 KB |
Material |
Compiled / Description | ||
26.10.2012 A sine wave material generator that allows you to create linear and radial waves. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Philip Palmer | Stereoscopy Shader v1.0 43.2 KB |
Material |
Compiled / Description | ||
11.05.2010 This DirectX Shader (FX) file performs stereoscopic rendering in the Max viewport. It provides the following 3D output formats: - Anaglyph (coloured glasses) - Interlaced (eg. Zalman) - Checkerboard (eg. DLP) - Anaglyph-checkerboard (coloured glasses) |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Rob Galanakis | skinHero Shader v1.0 3.3 MB |
Material |
Compiled / Description | ||
06.05.2007 The skinHero viewport shader is designed for human skin, specifically the face, and replicates the unique properties of rim lighting, sub-surface scattering, and pore-level detail. Despite its visual fidelity, the shader is cheap (50 pixel shader instructions only), and uses less texture memory than a traditional normal-mapping shader with three 24-bit maps. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Rob Galanakis | Velvet Shader v1.0 3.89 MB |
Material |
Compiled / Description | ||
06.05.2007 The velvet viewport shader simulates the rim/fresnel lighting effect and softened specular highlights of cloth like velvet. It uses a micro-normal and micro-specular map, meaning that fiber-level detail should be left out of the normal map. The specular level (normal alpha) can be multiplied by a color to produce a colored specular highlight, which is very important for the rim lighting on certain materials. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Rob Galanakis | Parallax Occlusion Mapping Shader v1.0 16.8 KB |
Material |
Compiled / Description | ||
06.05.2007 This is a version of the ATI Toy Shop POM viewport shader converted to work in Max. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Rob Galanakis | Eyes Shader v1.0 7.48 MB |
Material |
Compiled / Description | ||
06.05.2007 The eye shader is designed around two philosophies seemingly at odds: visual fidelity and variation with low overhead. The same eye shader and set of textures provides 4 eye 'types' with an infinite number of colors. Adding a single 256x256 RGBA texture provides a whole new set of 4 eye types. So instead of having 10 eye textures for 100 characters and having repeating eyes, the same 10 textures can produce 40 100% unique eyes, and the rest of them with 100% unique eye colours. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Rob Galanakis | electricSkin Shader v1.0 12 MB |
Material |
Compiled / Description | ||
16.09.2007 This viewport shader is really many iterations on the same idea, of interesting ways to animate textures just with UV's and combine a variety of 'self-illumination' techniques, always keeping in mind texture space and memory by using every single channel to its fullest. |