Only show 32-bit plugins ¦ Only show 64-bit plugins ¦ Show both 32-bit and 64-bit plugins
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Mark Williams | Graph v0.91 31.8 KB |
Material |
Compiled / Description | ||
05.05.2011 This texture plugin draws a graph of its input over time across texture space. Use it for polygraphs, seismographs, animated presentations, oscilloscopes, robots' mouths, and so on. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Mark Williams | Mosaic v1.01 27.8 KB |
Material |
Compiled / Description | ||
05.05.2011 This texture is for making mosaics or tiles with a jitter setting for making the tiling irregular and a hole setting for randomly removing tiles. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Mark Williams | Pen v1.11 258 KB |
Material |
Compiled / Description | ||
05.05.2011 This texture plugin allows one object to 'draw' on another. Useful for animations of pens, erasers, etc. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Mark Williams | Scratch v1.21 33.1 KB |
Material |
Compiled / Description | ||
05.05.2011 This texture plugin is for creating scratches and other subtle surface features for more photorealistic renders. It looks great when used as a bump map. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
MoPho Games | PBRTK v0.2 1.13 MB |
Material |
Compiled / Description | ||
28.09.2014 PBRTK is a physically-based viewport shader which employs the popular metalness workflow for authoring physically-based content for next-gen game engines such as Unreal Engine 4. It allows you to preview your game art right inside Max in a very close way to how it will appear in the final game engine, complete with albedo, metalness, ao, roughness, and normal maps, with support for diffuse and specular image-based lighting. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Peter Watje | Particle Blend Material v1.1 181 KB |
Material |
Compiled / Description | ||
28.04.2011 Particles Blend material is used to change a particles material based on it life. Has only been tested with Particle+, but should work with most particle systems. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Peter Watje | Particle Material v1.2 181 KB |
Material |
Compiled / Description | ||
21.10.2011 Particle Material is used to change a particles material based on it life and allows you to change materials if a collision occurs. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Peter Watje | 3D Painter Prototype v1.02 77.4 KB |
Material |
Compiled / Description | ||
28.04.2011 This is a 3D Painter that lets you paint into a bitmap or vertex colors. The bitmap painter is implemented as a material while the vertex painter is implemented as modifier. Other than that they both have the same painter tools and behave the same way. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Peter Watje | Cellular 2D v1.0 45.5 KB |
Material |
Compiled / Description | ||
28.04.2011 A 2D implementation of the Cellular map so you can see it in the viewports. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Peter Watje | Texture Map Blender v1.02 23.6 KB |
Material |
Compiled / Description | ||
28.04.2011 A simple additive blender. It just adds the color or bump for each entry based on the mask and the amount value. |