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101 records match your query.
Displaying 10 entries per page.

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Author / WWW Name / Download Plugin Type
BlurBeta Surface Descriptor v1.0
7.23 MB
Material
Compiled / Description
18.03.2009

Renders the bent normals of the object it's applied to.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Peter Watje Texture Map Blender v1.02
23.6 KB
Material
Compiled / Description
19.03.2009

A simple additive blender. It just adds the color or bump for each entry based on the mask and the amount value.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Till Maginot Toon / Comic Realtime Shader v0.60
9.6 KB
Material
Compiled / Description
15.08.2013

This realtime viewport cel-shader needs a graphics card that can handle shader model 3.0. It gives you a choice between a 1-light and 3-light setup, and can do more than just toon shading.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
BlurBeta ToonAsisstant v1.01
7.23 MB
Material
Compiled / Description
18.03.2009

A material that helps set up and convert Ink'n'Paint materials.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Rob Galanakis UberShader v1.0
9.35 KB
Material
Compiled / Description
17.02.2008

This is a DirectX version of a viewport uber-shader using most of Rob's common functions. Jack of all trades, master of none, it includes normal, offset, parallax occlusion mapping and most/all of the algorithms found on his Functions page.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
BlurBeta Utility Material v2.07
7.23 MB
Material
Compiled / Description
17.03.2009

Allows you to set material requirements, such as rendering reflections of objects without rendering the objects themselves, etc.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
John Burnett UVW to RGB v2.26.2009
53.7 KB
Material
Compiled / Description
26.02.2009

Uses UVW channels to shade the surface of an object. Useful for viewing how the UV mapping flows along a surface.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Rob Galanakis Velvet Shader v1.0
3.89 MB
Material
Compiled / Description
06.05.2007

The velvet viewport shader simulates the rim/fresnel lighting effect and softened specular highlights of cloth like velvet. It uses a micro-normal and micro-specular map, meaning that fiber-level detail should be left out of the normal map. The specular level (normal alpha) can be multiplied by a color to produce a colored specular highlight, which is very important for the rim lighting on certain materials.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Drew Watts Vertex Alpha Blend Viewport Shader v0.4
8.5 KB
Material
Compiled / Description
25.09.2012

This is a viewport shader for previewing blended materials in Max.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Chaos Group VRayBump2Normal v1.0
211 KB
Material
Compiled / Description
24.03.2014

Bump2Normal converts a bump map into a normal map on the fly.

This plugin only works together with V-Ray v2.0 and V-Ray v3.0, you need to put it in the 'vrayplugins' folder.

32-bit: Yes
64-bit: Yes

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