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94 records match your query.
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Author / WWW Name / Download Plugin Type
Roman Lut 3D Ripper DX v1.8.2
1.96 MB
Import / Export
Compiled / Description
10.06.2010

With 3D Ripper DX you can
- capture all geometry, textures and shaders, rendered during single frame
- import captured geometry into Max
- see what exactly has been drawn by each individual draw call
- see renderstate, textures, vertex streams, index stream, vertex declaration, vertex and pixel shaders (including HLSL source if available) of each individual draw call.

3D Ripper DX supports only DirectX 6.x, 8.x and 9.x applications. OpenGL, older versions of DirectX and software renderers are not supported.
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Author / WWW Name / Download Plugin Type
VRMedia Srl AAM Exporter v2.8
1.66 MB
Import / Export
Compiled / Description
20.07.2012

Exports AAM (Ascii Animated Mesh) files for use with the XVR (eXtreme Virtual Reality) development environment dedicated to virtual reality and augmented reality applications.
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Author / WWW Name / Download Plugin Type
Epic Games ActorX UT Exporter v2.49
69 KB
Import / Export
Compiled / Description
16.09.2010

ActorX enables Max to export skeletal animation and models for use in Unreal Tournament. ActorX will look for any hierarchy which has either Physique meshes or other meshes attached to it, and export either the skin + reference skeleton ('model' - *.PSK files) or the animation (*.PSA files), using the filenames given in the main exporter utility pane. More information and some demo files are available here.
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Author / WWW Name / Download Plugin Type
AwingSoft Awakening Ani Exporter v0.1
6.91 MB
Import / Export
Compiled / Description
23.03.2011

Allows Max to export bones animation to the *.ANI file format used by AwakeningII, a program for creating interactive 3D presentations.
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Author / WWW Name / Download Plugin Type
AwingSoft Awakening Tri Exporter v0.1
6.91 MB
Import / Export
Compiled / Description
23.03.2011

Allows Max to export scenes to the *.TRI file format used by AwakeningII, a program for creating interactive 3D presentations.
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Author / WWW Name / Download Plugin Type
Bruno Heidelberger Cal3D Exporter v1.7.4
2.06 MB
Import / Export
Compiled / Description
02.10.2019

This plugin exports skeletal based character models and their animations from Max into cal3d files.

Cal3d is a skeletal based 3D character animation library written in C++ in a platform-/graphic API-independent way. Originally designed to be used in a 3D client for Worldforge, it evolved into a stand-alone product which can be used in many different kinds of projects.
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Author / WWW Name / Download Plugin Type
Tavae ColladaMax for Studio v1.0.0.134
6.65 MB
Import / Export
Compiled / Description
11.09.2011

This plugin allows you to export your Max characters, scenes, objects and animations as components to 3DVIA Studio, a 3D development tool in an easy-to-use framework.
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Author / WWW Name / Download Plugin Type
Feeling Software Inc. ColladaMax v3.05C
4.42 MB
Import / Export
Compiled / Description
15.12.2008

ColladaMax is a COLLADA importer and exporter plugin for Max. It supports all COLLADA 1.41 core features (e.g. animation and skinning) and a subset of ColladaFX. There is no support for ColladaPhysics at the moment. Backward compatibility is also considered important: COLLADA 1.3 documents can generally be imported without problem, and it is planned to continue supporting older versions.

The official COLLADA web site is here.
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Author / WWW Name / Download Plugin Type
Autodesk, Inc. Crosswalk v2014.0
106 MB
Import / Export
Compiled / Description
04.04.2013

Crosswalk was originally a Softimage initiative to help transfer XSI content in and out of Max and Maya pipelines using the latest dotXSI, COLLADA, and FBX standards. Crosswalk for Max is optimized for dotXSI version 6.0, enabling Max to read the dotXSI format using the plugin. Max doesn't need to be installed on the same system as XSI to enable data transfer.
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Author / WWW Name / Download Plugin Type
Autodesk, Inc. Crosswalk v3.3
47.4 MB
Import / Export
Compiled / Description
24.04.2009

Crosswalk was originally a Softimage initiative to help transfer XSI content in and out of Max and Maya pipelines using the latest dotXSI, COLLADA, and FBX standards. Crosswalk for Max is optimized for dotXSI version 6.0, enabling Max to read the dotXSI format using the plugin. Max doesn't need to be installed on the same system as XSI to enable data transfer.

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