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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Noise 2D v1.1b 38.1 KB |
Material |
Compiled / Description | ||
14.04.2008 The same as the Noise map that ships with Max, except that it is implemented as a 2D map instead of a 3D map, allowing you to see the noise in the viewports. |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Object Texture v1.01a 51.5 KB |
Material |
Compiled / Description | ||
14.04.2008 This texture generates a height/normal map from an object in the scene. It is useful for turning geometry in the scene into a bump map without having to render out a height map file or drawing it in a paint package. |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Particle Paint v1.1 41.7 KB |
Material |
Compiled / Description | ||
14.04.2008 This material turns a particle system into a spray can. |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Particle Blend Material v1.1 185 KB |
Material |
Compiled / Description | ||
14.04.2008 Particles Blend material is used to change a particles material based on it life. Has only been tested with Particle+, but should work with most particle systems. |
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Author / WWW | Name / Download | Plugin Type |
HABWare | IBitmap v9.0 69.1 KB |
Material |
Compiled / Description | ||
13.04.2008 An extension of the Bitmap texture plugin which properly handles interlaced images with field-rendering. |
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Author / WWW | Name / Download | Plugin Type |
HABWare | Patchwork v9.0 55.4 KB |
Material |
Compiled / Description | ||
13.04.2008 A checker-like texture, that allows you to use the predefined shapes squares, circles and triangles for texturing. |
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Author / WWW | Name / Download | Plugin Type |
HABWare | Particle Texture v9.0 54.7 KB |
Material |
Compiled / Description | ||
13.04.2008 Allows you to set the particle color depending on its velocity and size. |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | 3D Painter Prototype v1.02 79.4 KB |
Material |
Compiled / Description | ||
13.04.2008 This is a 3D Painter that lets you paint into a bitmap or vertex colors. The bitmap painter is implemented as a material while the vertex painter is implemented as modifier. Other than that they both have the same painter tools and behave the same way. |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Cellular 2D v1.0 43 KB |
Material |
Compiled / Description | ||
13.04.2008 A 2D implementation of the Cellular map so you can see it in the viewports. |
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Author / WWW | Name / Download | Plugin Type |
John Burnett | InfoTexture v4.05.2008 81.5 KB |
Material |
Compiled / Description | ||
12.04.2008 This material shades the surface according to various surface properties. It's intended to be used to render passes of a scene that will later be used in a compositing program or post-process script. |