What's new?    |    E-Mail    |    Plugin search:   All versions?

Only show 32-bit plugins  ¦  Only show 64-bit plugins  ¦  Show both 32-bit and 64-bit plugins

101 records match your query.
Displaying 10 entries per page.

Sort results by: Author  ¦  Name  ¦  Date

...Top
Author / WWW Name / Download Plugin Type
HI Corp. H3T Material v2.1
2.43 MB
Material
Compiled / Description
02.06.2009

A special material which is used to set attributes when exporting H3T files for use with the Mascot Capsule engine, an implementation of the M3G (Mobile 3D Graphics) API.
...Top
Author / WWW Name / Download Plugin Type
Itoo Software ColorEdge v1.0.4
760 KB
Material
Compiled / Description
28.03.2019

ColorEdge is a procedural texture which changes the color along the VISIBLE edge faces of an object, allowing you to define color gradients and add noise effects.
...Top
Author / WWW Name / Download Plugin Type
Jerry Ylilammi BerconMaps v3.03
1.91 MB
Material
Compiled / Description
15.04.2012

This plugin contains 5 new procedural materials for Max: Wood, Noise, Tile, Gradient and Distortion. All of them are 3D maps except for Tile. They will work with scanline, V-Ray, finalRender and Brazil (not mental ray).
...Top
Author / WWW Name / Download Plugin Type
Jerry Ylilammi Bercon MetaballTex v1.0
229 KB
Material
Compiled / Description
12.05.2010

This shader can be used to correctly map, color and texture the implicit surfaces created by BerconMetaBalls. It was developed for use with the Colorflow operator for Particle Flow Tools: Box#3, which was developed as part of the SuperFlow project.

This plugin only works together with V-Ray, you need to put it in the 'vrayplugins' folder.
...Top
Author / WWW Name / Download Plugin Type
Jerry Ylilammi Bercon MetaballTex v1.0 for V-Ray 2.0
878 KB
Material
Compiled / Description
26.10.2012

This shader can be used to correctly map, color and texture the implicit surfaces created by BerconMetaBalls. It was developed for use with the Colorflow operator for Particle Flow Tools: Box#3, which was developed as part of the SuperFlow project.

This plugin only works together with V-Ray 2.0 and higher, you need to put it in the 'vrayplugins' folder. Thanks go to Vlado Koylazov for updating the plugin to work with V-Ray 2.0

The Max 2013 version is 64-bit only.
...Top
Author / WWW Name / Download Plugin Type
Jerry Ylilammi / George Rolfe BerconMaps v3.04
1.92 MB
Material
Compiled / Description
11.04.2014

This plugin contains 5 new procedural materials for Max: Wood, Noise, Tile, Gradient and Distortion. All of them are 3D maps except for Tile. They will work with scanline, V-Ray, finalRender and Brazil (not mental ray).
...Top
Author / WWW Name / Download Plugin Type
John Burnett InfoTexture v4.05.2008
81.5 KB
Material
Compiled / Description
12.04.2008

This material shades the surface according to various surface properties. It's intended to be used to render passes of a scene that will later be used in a compositing program or post-process script.
...Top
Author / WWW Name / Download Plugin Type
John Burnett UVW to RGB v4.05.2008
50.6 KB
Material
Compiled / Description
12.04.2008

Uses UVW channels to shade the surface of an object. Useful for viewing how the UV mapping flows along a surface.
...Top
Author / WWW Name / Download Plugin Type
John Burnett Warp Texture v4.05.2008
52.5 KB
Material
Compiled / Description
12.04.2008

WarpTexture distorts one texture with another texture. Each RGB component of the warp texture will distort the corresponding UVW/XYZ value of the Target texture (ie. the warp red will push the Target texture along U/X).
...Top
Author / WWW Name / Download Plugin Type
Laurens Corijn / Robbert-Jan Brems Xoliul Shader v2.0
29.5 MB
Material
Compiled / Description
03.02.2013

This is a powerful viewport shader for use in the Max viewport which includes the following features:
- Clean, readable code that is easy to follow for those wanting to learn
- 3 lights support
- All the regular stuff like diffuse, spec, gloss, normal and glow maps
- Correct additive specular calculation
- Better glossmap control with offset and range parameters
- Alternative Half Lambert shading model, like in TF2
- Extensive Fresnel effects like rimlight and cubemap reflections
- Object-space normalmap support, since there aren't many shaders for that
- Realtime shadows in Max 2009 and higher, with soft-shadow blur (Max 2010 and higher)
- Image Based Lighting with cubemaps, for better ambient conditions
- Blurry reflections controllable by glossiness map
- and more...

<PREV  1  2  3  4  5  6  7  8  9  10  11  NEXT>