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97 records match your query.
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Author / WWW Name / Download Plugin Type
VTMOD Productions Virtools Exporter v4.1.0.64
780 KB
Import / Export
Compiled / Description
10.01.2010

This plugin allows you to export your Max characters, scenes, objects and animations to Virtools Dev 4.1 (*.NMO file format), a toolset for creating interactive, game-quality applications for e-learning, e-marketing and traditional games. Includes support for Character Studio.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Plugin Type
VTMOD Productions Virtools Exporter v5.0.0.40
798 KB
Import / Export
Compiled / Description
10.01.2010

This plugin allows you to export your Max characters, scenes, objects and animations to Virtools Dev 5.0 (*.NMO file format), a toolset for creating interactive, game-quality applications for e-learning, e-marketing and traditional games. Includes support for Character Studio.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Plugin Type
RailSimulator.com RailWorks Art Plugins v1.0
2.37 MB
Import / Export
Compiled / Description
25.11.2009

This is a collection of plugins that allow you to model, texture and export assets for use in the railway simulator RailWorks. It supports export of both *.IG (Intermediate Geometry) and *.IA (Intermediate Animation) files.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Plugin Type
Truevision3D, LLC. TV3D Exporters v6.5
5.76 MB
Import / Export
Compiled / Description
01.11.2009

These exporters are part of the TV3D SDK, an extensive library for 2D and 3D development of games, simulations, and 3D applications. The exporters can export static and animated meshes, and support both Physique and Skin.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Plugin Type
R.J. Jundt Static Mesh XML Exporter v1.0
28.8 KB
Import / Export
Compiled / Description
02.09.2009

This plugin can be used to export static meshes to a custom ASCII XML format (*.meshxml). You can choose from a variety of export options for the mesh, such as exporting texture coordinates and normals. If you have applied a DirectX 9.0 shader as a material, you can choose to export the shader along with its uniform parameters. Also, you can associate an *.hkx file exported by the Havok Content Tools to provide physics properties to the mesh. Exported meshes are transformed from Max world space to DirectX world space and are also scaled according to the user's preference.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Plugin Type
GuruWare gw::TerImp v0.75b
934 KB
Import / Export
Compiled / Description
07.08.2009

This importer makes it much easier to combine Terragen renders with Max 3D-objects. Animation script import has not been implemented yet, but time permitting, will be added at a later date.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Sim Ops Studios, Inc. Wild Pockets Exporter v1.0
1.55 MB
Import / Export
Compiled / Description
11.07.2009

This plugin lets you export your models from Max to Wild Pockets, a software service that lets you create 3D content that can be enjoyed through any compatible browser. Additional plugin features include:
- Textures and models are automatically packaged together during export
- Direct export of bump / normal maps without manual intervention
- Support for collision editing
- Lets you control physics properties and other game behaviors

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
sio29 Metasequoia Exporter v1.04
51.7 KB
Import / Export
Compiled / Description
18.06.2009

Allows Max to export Metasequoia files (*.mqo). Metasequoia is a shareware polygon modeler for 3DCG and game development.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Plugin Type
sio29 Metasequoia Import v1.12
106 KB
Import / Export
Compiled / Description
18.06.2009

Allows Max to import Metasequoia files (*.mqo). Metasequoia is a shareware polygon modeler for 3DCG and game development.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Plugin Type
HI Corp. H3T Exporter v2.1
2.43 MB
Import / Export
Compiled / Description
02.06.2009

Enables export of H3T files for use with the Mascot Capsule engine, an implementation of the M3G (Mobile 3D Graphics) API.

32-bit: Yes
64-bit: No

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