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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Remove Dead UVs v1.0 33.4 KB |
Modifier |
Compiled / Description | ||
14.04.2008 A simple modifier that strips unused texture vertices from a mesh or patch. |
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Author / WWW | Name / Download | Plugin Type |
HABWare | HSpline v9.1 41.5 KB |
Modifier |
Compiled / Description | ||
13.04.2008 A spline modifier that creates vertices with a given distance and supports segmentation of splines. |
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Author / WWW | Name / Download | Plugin Type |
HABWare | Sticks v9.0 55.8 KB |
Modifier |
Compiled / Description | ||
13.04.2008 A modifier for meshes which generates a stick for each visible edge, and a ball for each vertex. |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Camera Map Animated v1.0 26.1 KB |
Modifier |
Compiled / Description | ||
13.04.2008 This modifier works exactly like the normal Camera Map modifier that ships with Max except that when the camera is animated the mapping is recomputed. |
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Author / WWW | Name / Download | Plugin Type |
HABWare | Carrera v9.0 46.7 KB |
Modifier |
Compiled / Description | ||
12.04.2008 A modifier that handles self-intersecting splines by breaking them up, or by lifting one segment over the other. |
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Author / WWW | Name / Download | Plugin Type |
John Burnett | BindPoints v4.05.2008 111 KB |
Modifier |
Compiled / Description | ||
12.04.2008 This is a collection of modifiers that lets you link points on an object to other points, faces, splines, or objects. They can be thought of as weighted Linked XForm modifiers that let you link to any number of sub-object parts of another object. All the modifiers have no properties and essentially no UI. They are entirely operated through a set of MAXScript functions. |
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Author / WWW | Name / Download | Plugin Type |
Di-O-Matic, Inc. | Bulge-O-Matic v1.0 53.4 KB |
Modifier |
Compiled / Description | ||
01.02.2008 This is an advanced spherify modifier used to project object vertices onto a Sphere. Bulge-O-Matic allows you to do spherify operations on Objects, as well as Sub-Object selections, it also allows you to do negative effects, and per-axis deformations. It brings an attenuation gizmo for more smooth results, as well as full MAXScript support. |