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97 records match your query.
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Author / WWW Name / Download Plugin Type
Till Maginot Toon / Comic Realtime Shader v0.60
9.6 KB
Material
Compiled / Description
15.08.2013

This realtime viewport cel-shader needs a graphics card that can handle shader model 3.0. It gives you a choice between a 1-light and 3-light setup, and can do more than just toon shading.
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Author / WWW Name / Download Plugin Type
Chaos Group VRayColor2Bump v1.0
81.9 KB
Material
Compiled / Description
29.04.2013

This texture allows you to derive a bump map from any Max color texture. It is useful in case you want to apply eg. a Color Correction texture to your bump map. It can also be used together with the VRayDistanceTex texture to produce 'rounded' corners at intersections of two meshes.

This plugin only works together with V-Ray v2.0 and higher, you need to put it in the 'vrayplugins' folder.
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Author / WWW Name / Download Plugin Type
Laurens Corijn / Robbert-Jan Brems Xoliul Shader v2.0
29.5 MB
Material
Compiled / Description
03.02.2013

This is a powerful viewport shader for use in the Max viewport which includes the following features:
- Clean, readable code that is easy to follow for those wanting to learn
- 3 lights support
- All the regular stuff like diffuse, spec, gloss, normal and glow maps
- Correct additive specular calculation
- Better glossmap control with offset and range parameters
- Alternative Half Lambert shading model, like in TF2
- Extensive Fresnel effects like rimlight and cubemap reflections
- Object-space normalmap support, since there aren't many shaders for that
- Realtime shadows in Max 2009 and higher, with soft-shadow blur (Max 2010 and higher)
- Image Based Lighting with cubemaps, for better ambient conditions
- Blurry reflections controllable by glossiness map
- and more...
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Author / WWW Name / Download Plugin Type
Jerry Ylilammi Bercon MetaballTex v1.0 for V-Ray 2.0
878 KB
Material
Compiled / Description
26.10.2012

This shader can be used to correctly map, color and texture the implicit surfaces created by BerconMetaBalls. It was developed for use with the Colorflow operator for Particle Flow Tools: Box#3, which was developed as part of the SuperFlow project.

This plugin only works together with V-Ray 2.0 and higher, you need to put it in the 'vrayplugins' folder. Thanks go to Vlado Koylazov for updating the plugin to work with V-Ray 2.0

The Max 2013 version is 64-bit only.
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Author / WWW Name / Download Plugin Type
Chaos Group VRayDomeEnv v1.0
505 KB
Material
Compiled / Description
16.10.2012

This plugin implements 'dome' environment mapping suitable for compositing objects over HDR backgrounds.

This plugin only works together with V-Ray v2.0 and higher, you need to put it in the 'vrayplugins' folder.
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Author / WWW Name / Download Plugin Type
Drew Watts Vertex Alpha Blend Viewport Shader v0.4
8.5 KB
Material
Compiled / Description
25.09.2012

This is a viewport shader for previewing blended materials in Max.
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Author / WWW Name / Download Plugin Type
David Baker / Rune Spaans Lighten v1.0
141 KB
Material
Compiled / Description
03.05.2012

This is pretty much identical to the Shellac material, except it uses the Photoshop lighten algorithm to combine two materials. It was originally written for Rune Spaans while he was working on the film Troll Hunter, where it was used for adding reflections to skin and glass objects.
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Author / WWW Name / Download Plugin Type
Jerry Ylilammi BerconMaps v3.03
1.91 MB
Material
Compiled / Description
15.04.2012

This plugin contains 5 new procedural materials for Max: Wood, Noise, Tile, Gradient and Distortion. All of them are 3D maps except for Tile. They will work with scanline, V-Ray, finalRender and Brazil (not mental ray).
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Author / WWW Name / Download Plugin Type
Cuneyt Ozdas Color Correct v3.4.105
692 KB
Material
Compiled / Description
20.11.2011

Color Correct is a map type that lets you change the colors of a map by using image processing techniques.
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Author / WWW Name / Download Plugin Type
Mankua Stress v1.0
258 KB
Material
Compiled / Description
27.08.2010

Stress is a texture map plugin that composes 3 different maps using the compression and strain of the mesh object to which it is applied.

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