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97 records match your query.
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Author / WWW Name / Download Plugin Type
Autodesk, Inc. Crosswalk v3.3
47.4 MB
Import / Export
Compiled / Description
24.04.2009

Crosswalk was originally a Softimage initiative to help transfer XSI content in and out of Max and Maya pipelines using the latest dotXSI, COLLADA, and FBX standards. Crosswalk for Max is optimized for dotXSI version 6.0, enabling Max to read the dotXSI format using the plugin. Max doesn't need to be installed on the same system as XSI to enable data transfer.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Benny Chen Crowd Simulation Model Exporter v1.0
77.3 MB
Import / Export
Compiled / Description
12.06.2011

This exporter plugin is aimed to export 3D mesh data from Max into a predefined file format. This mesh data includes vertices, textures, normals, skeletal animation, etc. The author has also written accompanying blog entries to describe the learning process in writing the plugin:
http://www.bennychen.cn/2009/11/my-footsteps-of-programming-3ds-max-exporter-plug-in/
http://www.bennychen.cn/2010/05/my-footsteps-of-programming-3ds-max-exporter-plug-in-continued/

The download size is so large because you can only get the plugin if you download the entire repository.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Plugin Type
Crytek GmbH CryENGINE2 Exporter v1.5
54.8 MB
Import / Export
Compiled / Description
27.04.2009

The plugin is part of the Crysis MOD SDK v1.5, and lets you export scene information from Max to the proprietary CryENGINE2 formats, as used in Crysis. It allows you to export the following types of information:
- Bone animation and Biped data (*.CAF files)
- Geometric information (*.CGF or *.CGA files)

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Crytek GmbH CryExporter v1.1
8.06 MB
Import / Export
Compiled / Description
26.11.2012

The CryExporter plugin enables you to export static objects, linked objects with animations or skinned characters with skeletal animations for use with CryEngine 3. The exporter is part of the Crysis 2 Mod SDK, a complete custom content creation tool. The tools included give the opportunity to not only create new singleplayer and multiplayer maps, but also complete modifications based upon your own asset and/or script creations and adjustments. The SDK comes with a whole set of example assets that can be used as reference when creating new content for Crysis 2.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Softimage, Co. / Michael Lawler dotXSI 3.0 Exporter v1.9
2.09 MB
Import / Export
Compiled / Description
31.12.2015

This exporter generates a Softimage dotXSI 3.0 file (supporting both ASCII and binary formats). This work is a major modification based on the source code for the Softimage Co. dotXSI xChange for 3ds Max Project (dotXSIMax v1.7). See the detailed readme file for installation, features, and usage. Also made available is the legacy FAQ from the Softimage Co. describing the features supported in the original 1.7 version.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Worldweaver Ltd. DXmesh v1.2
116 KB
Import / Export
Compiled / Description
13.10.2008

Allows Max to import and export DX meshes for use in DX Studio, a complete integrated development environment for creating interactive 3D graphics. The system comprises of both a real-time 3D engine and a suite of editing tools.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Bastien Bourineau / Arkeon Easy Ogre Exporter v3.2.2
46.3 MB
Import / Export
Compiled / Description
01.12.2019

The Easy Ogre Exporter is written to be as simple as possible but capable of exporting just about everything. Features include:
- One click export from the Max export menu > Ogre scene
- DotScene|.scene export
- Manage all Ogre versions
- Exports node hierarchy
- Exports node animations
- Mesh binary export for each object in the scene
- A shared or dedicated geometry option
- Vertex colors
- Normals
- Multiple UV sets
- Tangents
- Edgelist
- Poses from the Max morpher
- Skeletons
- Multiple skeleton animations
- Multiple root bones
- Standard structures and biped
- Animations from the main track separated by time tags
- Animations separated from the motion mixer (if available)
- Node animations from the main track / motion mixer for each node in the dot scene
- Pose animations from the main track or from the motion mixer
- Morph vertex animations from the main track or from the motion mixer
- Standard materials conversion
- Architecture materials conversion
- Mentalray Arch / Design materials conversion
- Ambient, diffuse, specular and self illumination colors
- Specular level
- Multiple textures
- Multiple UV's
- Transparency level
- Material options like 'double sided' or 'wire'
- Auto shader generation for pixel lighting and normal/specular maps/ref cubemap
- Automatic basic technique for non-supported hardware when shaders are used
- Optional texture conversion to DDS format with size optimization
- Lights and cameras
- Automatic unit conversion to meters
- Automatic LOD generation
- Small UI for a minimum of settings

The download link above is for installer for Max versions 2011 to 2016. If you need the plugin for an older version of Max, head over here.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
PiBoSo EDF Export v1.0
5.93 MB
Import / Export
Compiled / Description
20.03.2015

This plugin allows you to export scenes and models from Max to the EDF file format (skydomes), MAP file format (track geometry, textures and lighting) and TRP file format (track collision data) used by the games Kart Racing Pro, GP Bikes, World Racing Series and MX Bikes. The plugins are part of the TrackTools package.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
WildTangent / HABWare Genesis3D KEY Exporter v2.0
143 KB
Import / Export
Compiled / Description
13.04.2008

Exports animated models in the Actor file format used by the Genesis3D game engine.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
WildTangent / HABWare Genesis3D NFO Exporter v2.0
143 KB
Import / Export
Compiled / Description
13.04.2008

Exports models in the Actor file format used by the Genesis3D game engine.

32-bit: Yes
64-bit: Yes

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