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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Selection Cache Modifier v1.0a 42.6 KB |
Modifier |
Compiled / Description | ||
06.06.2007 This is basically the same as the Point Cache modifier except it records the vertex selection data. It also has the ability to accumulate the selection so you can do all sorts of neat deformation effects. |
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Author / WWW | Name / Download | Plugin Type |
Grant Adam | Spline Mesher v1.1 15 KB |
Modifier |
Compiled / Description | ||
24.04.2009 This is like a renderable spline but with the option to use a curve to define shape. It has a bunch of other options like mapping style, grow options, and a secondary spline shape which can be blended to at a certain point on the spline with a soft-width setting. |
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Author / WWW | Name / Download | Plugin Type |
HABWare | Sticks v9.0 55.9 KB |
Modifier |
Compiled / Description | ||
22.05.2007 A modifier for meshes which generates a stick for each visible edge, and a ball for each vertex. |
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Author / WWW | Name / Download | Plugin Type |
Mankua / Josef Wienerroither | Texture Layers v2.0 10.6 MB |
Modifier |
Compiled / Description | ||
07.11.2021 Texture Layers allows you to keep and animate all of your mapping channels in just one modifier, including its own sub-object face/patch selection. You can copy, cut, paste, save and load mapping channels inside the same modifier, or from one modifier to another. Usual mapping techniques are fine for objects like boxes, spheres or cylinders, but even a simple procedural object like the torus is almost impossible to map well with traditional mapping techniques, not to mention more complex models like the ones you work with every day. Here is where TexLay fills the gap with its two procedural mapping types, Spline Mapping and Free Form Mapping. More information can be found here, and the latest source code can be found on Josef Wienerroither's GitHub repository. |
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Author / WWW | Name / Download | Plugin Type |
CD Projekt RED | TexturePaint v2.0 7.83 MB |
Modifier |
Compiled / Description | ||
28.01.2008 One of the plugins that comes with the Aurora Exporter, this modifier allows you to paint textures onto your meshes before exporting them for use in The Witcher. |
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Author / WWW | Name / Download | Plugin Type |
Steve Johnson | Turbo Unwrap UVW v0.1 Beta 296 KB |
Modifier |
Compiled / Description | ||
27.03.2007 This is a replacement for the 'Unwrap UVW' modifier that ships with Max. It adds a number of new features, including: - Added custom script keyboard accelerators - Added new stitch function that only stitches selected verts - Added seam, which is like stitch but doesn't weld the points - Put the 'dump' function into c++ (much faster) - Made all functions undoable - Added rollout order option - Compacted the tools a bit (much neater) - Added a 'maximize' feature - Added 9 or 10 new MAXScript commands to the unwrap interface - Made all sub windows (eg relax dialog) centre on main window - Exposed the 'fit relax' feature - Split the plugin off into new class, meaning it has its own quad and menus |
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Author / WWW | Name / Download | Plugin Type |
BlurBeta | Twist-O-Rama v1.04 7.06 MB |
Modifier |
Compiled / Description | ||
18.01.2008 A bend modifier for curling things up. Does sea shells, corkscrews etc. |
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Author / WWW | Name / Download | Plugin Type |
Mankua / Josef Wienerroither | UVW Frame v1.0 868 KB |
Modifier |
Compiled / Description | ||
06.11.2021 UVW Frame is composed of two plugins, a helper that displays a frame in the viewport, and a modifier that converts any mesh that is inside this frame to a UVW mesh for another object. UVW Frame allows the artist to manipulate the UVW mesh in a 3D viewport, to use the editable plugins on this mesh, and to use as many modifiers as they like. More information can be found here, and the latest source code is available from Josef Wienerroither's GitHub repository. |
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Author / WWW | Name / Download | Plugin Type |
Mankua | UVW Frame v1.0 537 KB |
Modifier |
Compiled / Description | ||
27.08.2010 UVW Frame is composed of two plugins, a helper that displays a frame in the viewport, and a modifier that converts any mesh that is inside this frame to a UVW mesh for another object. UVW Frame allows the artist to manipulate the UVW mesh in a 3D viewport, to use the editable plugins on this mesh, and to use as many modifiers as they like. |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | UVW Unwrap+ v1.2 85 KB |
Modifier |
Compiled / Description | ||
15.05.2007 This is an expansion of the original Max 4 UVW Unwrap modifier to make it more useful for higher poly count models. |