What's new?    |    E-Mail    |    Plugin search:   All versions?

Only show 32-bit plugins  ¦  Only show 64-bit plugins  ¦  Show both 32-bit and 64-bit plugins

44 records match your query.
Displaying 10 entries per page.

Sort results by: Author  ¦  Name  ¦  Date

...Top
Author / WWW Name / Download Plugin Type
Fabio Policarpo Relief Mapping Data v1.8
1.67 MB
Modifier
Compiled / Description
26.12.2008

Intended for use with the Relief Mapping plugin, this modifier calculates smooth per-vertex tangent space vectors and surface curvature coefficients. This allows the displacement generated by the Relief Map to be visible at the object silhouette.
...Top
Author / WWW Name / Download Plugin Type
Peter Watje Remove Dead UVs v1.0
33.4 KB
Modifier
Compiled / Description
15.05.2007

A simple modifier that strips unused texture vertices from a mesh or patch.
...Top
Author / WWW Name / Download Plugin Type
Peter Watje Reverse Spline v1.0
29 KB
Modifier
Compiled / Description
09.05.2007

Use this to reverse the order of the vertices in a spline.
...Top
Author / WWW Name / Download Plugin Type
Peter Watje Selection Cache Modifier v1.0a
42.6 KB
Modifier
Compiled / Description
06.06.2007

This is basically the same as the Point Cache modifier except it records the vertex selection data. It also has the ability to accumulate the selection so you can do all sorts of neat deformation effects.
...Top
Author / WWW Name / Download Plugin Type
Grant Adam Spline Mesher v1.1
15 KB
Modifier
Compiled / Description
24.04.2009

This is like a renderable spline but with the option to use a curve to define shape. It has a bunch of other options like mapping style, grow options, and a secondary spline shape which can be blended to at a certain point on the spline with a soft-width setting.
...Top
Author / WWW Name / Download Plugin Type
HABWare Sticks v9.0
55.9 KB
Modifier
Compiled / Description
22.05.2007

A modifier for meshes which generates a stick for each visible edge, and a ball for each vertex.
...Top
Author / WWW Name / Download Plugin Type
Mankua / Josef Wienerroither Texture Layers v2.0
10.6 MB
Modifier
Compiled / Description
07.11.2021

Texture Layers allows you to keep and animate all of your mapping channels in just one modifier, including its own sub-object face/patch selection. You can copy, cut, paste, save and load mapping channels inside the same modifier, or from one modifier to another. Usual mapping techniques are fine for objects like boxes, spheres or cylinders, but even a simple procedural object like the torus is almost impossible to map well with traditional mapping techniques, not to mention more complex models like the ones you work with every day. Here is where TexLay fills the gap with its two procedural mapping types, Spline Mapping and Free Form Mapping.

More information can be found here, and the latest source code can be found on Josef Wienerroither's GitHub repository.
...Top
Author / WWW Name / Download Plugin Type
BlurBeta Twist-O-Rama v1.04
7.06 MB
Modifier
Compiled / Description
18.01.2008

A bend modifier for curling things up. Does sea shells, corkscrews etc.
...Top
Author / WWW Name / Download Plugin Type
Mankua / Josef Wienerroither UVW Frame v1.0
868 KB
Modifier
Compiled / Description
06.11.2021

UVW Frame is composed of two plugins, a helper that displays a frame in the viewport, and a modifier that converts any mesh that is inside this frame to a UVW mesh for another object. UVW Frame allows the artist to manipulate the UVW mesh in a 3D viewport, to use the editable plugins on this mesh, and to use as many modifiers as they like.

More information can be found here, and the latest source code is available from Josef Wienerroither's GitHub repository.
...Top
Author / WWW Name / Download Plugin Type
Mankua UVW Frame v1.0
537 KB
Modifier
Compiled / Description
27.08.2010

UVW Frame is composed of two plugins, a helper that displays a frame in the viewport, and a modifier that converts any mesh that is inside this frame to a UVW mesh for another object. UVW Frame allows the artist to manipulate the UVW mesh in a 3D viewport, to use the editable plugins on this mesh, and to use as many modifiers as they like.

<PREV  1  2  3  4  5  NEXT>