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Author / WWW | Name / Download | Plugin Type |
Fabio Policarpo | Relief Mapping Data v1.8 1.67 MB |
Modifier |
Compiled / Description | ||
26.12.2008 Intended for use with the Relief Mapping plugin, this modifier calculates smooth per-vertex tangent space vectors and surface curvature coefficients. This allows the displacement generated by the Relief Map to be visible at the object silhouette. |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Remove Dead UVs v1.0 33.4 KB |
Modifier |
Compiled / Description | ||
15.05.2007 A simple modifier that strips unused texture vertices from a mesh or patch. |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Reverse Spline v1.0 29 KB |
Modifier |
Compiled / Description | ||
09.05.2007 Use this to reverse the order of the vertices in a spline. |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Selection Cache Modifier v1.0a 42.6 KB |
Modifier |
Compiled / Description | ||
06.06.2007 This is basically the same as the Point Cache modifier except it records the vertex selection data. It also has the ability to accumulate the selection so you can do all sorts of neat deformation effects. |
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Author / WWW | Name / Download | Plugin Type |
Grant Adam | Spline Mesher v1.1 15 KB |
Modifier |
Compiled / Description | ||
24.04.2009 This is like a renderable spline but with the option to use a curve to define shape. It has a bunch of other options like mapping style, grow options, and a secondary spline shape which can be blended to at a certain point on the spline with a soft-width setting. |
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Author / WWW | Name / Download | Plugin Type |
HABWare | Sticks v9.0 55.9 KB |
Modifier |
Compiled / Description | ||
22.05.2007 A modifier for meshes which generates a stick for each visible edge, and a ball for each vertex. |
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Author / WWW | Name / Download | Plugin Type |
Mankua / Josef Wienerroither | Texture Layers v2.0 10.6 MB |
Modifier |
Compiled / Description | ||
07.11.2021 Texture Layers allows you to keep and animate all of your mapping channels in just one modifier, including its own sub-object face/patch selection. You can copy, cut, paste, save and load mapping channels inside the same modifier, or from one modifier to another. Usual mapping techniques are fine for objects like boxes, spheres or cylinders, but even a simple procedural object like the torus is almost impossible to map well with traditional mapping techniques, not to mention more complex models like the ones you work with every day. Here is where TexLay fills the gap with its two procedural mapping types, Spline Mapping and Free Form Mapping. More information can be found here, and the latest source code can be found on Josef Wienerroither's GitHub repository. |
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Author / WWW | Name / Download | Plugin Type |
BlurBeta | Twist-O-Rama v1.04 7.06 MB |
Modifier |
Compiled / Description | ||
18.01.2008 A bend modifier for curling things up. Does sea shells, corkscrews etc. |
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Author / WWW | Name / Download | Plugin Type |
Mankua / Josef Wienerroither | UVW Frame v1.0 868 KB |
Modifier |
Compiled / Description | ||
06.11.2021 UVW Frame is composed of two plugins, a helper that displays a frame in the viewport, and a modifier that converts any mesh that is inside this frame to a UVW mesh for another object. UVW Frame allows the artist to manipulate the UVW mesh in a 3D viewport, to use the editable plugins on this mesh, and to use as many modifiers as they like. More information can be found here, and the latest source code is available from Josef Wienerroither's GitHub repository. |
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Author / WWW | Name / Download | Plugin Type |
Mankua | UVW Frame v1.0 537 KB |
Modifier |
Compiled / Description | ||
27.08.2010 UVW Frame is composed of two plugins, a helper that displays a frame in the viewport, and a modifier that converts any mesh that is inside this frame to a UVW mesh for another object. UVW Frame allows the artist to manipulate the UVW mesh in a 3D viewport, to use the editable plugins on this mesh, and to use as many modifiers as they like. |