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Developer / WWW Name / WWW Info Max Versions Price
i-Art Corporation i-Magic Camera Plugin v1.0
R2 R3 R4 R5 R6 R7 R8 R9 R2008 R2009 R2010 R2011 N/A
Description
The i-Magic Camera can set up to 99 multiple cameras for 3D model rendering in Max for use with autostereoscopic displays. If you are doing multiple-view rendering in Max, it can be an indispensible tool for saving time on camera setup for each view angle of the scene. It supports both 'Convergent' and 'Parallel' rendering.

No demo version available.

32-bit: Yes
64-bit: No
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Developer / WWW Name / WWW Info Max Versions Price
pmG Worldwide, LLC. messiah:Studio 6.0
R4 R5 R6 R7 R8 R9 R2008 R2009 R2010 R2011 $499 / $1195 (Pro)
Description
messiah:Studio is a powerful addition to Max, allowing you to animate in messiah while automatically updating Max. One of messiah's many unique capabilities includes the ability to set up an animation and, through messiah's Max connection, run that animation and use it in Max as if you were working solely in Max. Another favorite is messiah's 'smart bones', that work the way you want immediately, without requiring weight maps (though weighting systems can be used too).

The standard version only supports 32-bit systems and dual CPUs, the Pro version also supports 64-bit systems and multi-core CPUs.

messiah comes with plugins for Max 4 to 8, the plugins for Max 9 to 2011 can be downloaded here.

Demo version is available here.

32-bit: Yes
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
Andrew Reid Ghost Trails v3.5.2.0
R6 R7 R8 $100
Description
Ghost Trails is a modifier plugin that makes it easy to create a trail behind a moving object. It can be used to create such effects as:
- Skid marks and tire tracks
- Trails from swords and other weapons like in console games
- Trails from particles or meteors
- Snail and blob trails
- Matrix like Bullet Trails

Demo version is available here.

32-bit: Yes
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
3DBrother Software 3D Architecture Animation Creator v1.2
R6 R7 R8 R9 R2008 $99 / $199
Description
3D Architecture Animation Creator is a scripted plugin which can help designers quickly create animations, especially architectural growing animations. It gives you easy control over the creation of position, rotation, scale and visiblity animations for multiple objects.

The Pro version additionally gives you control over the speed of the animation, batch adjustment of pivot coordinates and the ability to add a certain amount of randomness to your animation.

Demo version is available here.

32-bit: Yes
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
Di-O-Matic, Inc. Cluster-O-Matic v1.8
R6 R7 R8 R9 R2008 R2009 R2010 R2011 R2012 R2013 R2014 R2015 R2016 $99
Description
Cluster-O-Matic is designed as an all-purpose tool for clustering collections of vertices together and linking them to other objects directly within Max scenes. You can use the product as both a modeling tool as well as an animation tool. It's a perfect choice for doing any kind of facial animation as well as touching up your models for that extra touch of realism. Users can select vertices using the popular soft-selection method to get an even falloff for controlling individual clusters. But unlike the built-in tools, users can even create non-uniform selection sets with C.O.M. and add/subtract them from each other for ultimate control. Then, users can link these clusters to any other Max object and by animating that other object, instantly control the linked soft selection clusters.

Demo version is available here.

32-bit: Yes
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
Di-O-Matic, Inc. Morph-O-Matic v2.8
R6 R7 R8 R9 R2008 R2009 R2010 R2011 R2012 R2013 R2014 R2015 R2016 $249
Description
Morph-O-Matic is a progressive morphing engine for Max. MOM supports morphing channels where each channel can have multiple targets that the system must progressively morph through to reach the final. This results in much smoother animation that with a standard morpher. In addition to progressive morpher, MOM also supports advanced keyframe generation through the use of a floater with keyframing tools and the channel list. Keyframes can also be restricted to groups of channels as well. MOM fully supports morphing of not only mesh objects, but materials as well through the MOM Material. In addition to material morphing, MOM also supports view-dependent morphing for those times when you need a special target based on a particular camera view.

Demo version is available here.

32-bit: Yes
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
Di-O-Matic, Inc. Voice-O-Matic v3.6
R6 R7 R8 R9 R2008 R2009 R2010 R2011 R2012 R2013 R2014 R2015 R2016 $349
Description
Voice-O-Matic is an easy-to-use but powerful plugin that automates the process of lip synchronization for your animated characters directly inside of Max. Simply feed a recorded audio file to Voice-O-Matic, and its powerful algorithms will automatically generate timing and lip position data for your characters.

Voice-O-Matic analyzes the phonemes within an audio file and automatically create standard keyframes, allowing animators to quickly tweak the results.

Features include:
- a Plugin Wizard to guide you through the complete LipSync process in 5 easy steps
- Complete phonetic support, use up to 40 different phonemes
- .lwv file support, use LISET from Microsoft to process the audio recognition
- Audible phoneme audio cues, hear the phonemes pronunciation
- Support most languages, including English, French, Spanish, Japanese and others
- Text input, for accurate syllabic recognition (only in English)
- Intelligent smoothing, to get better lip synchronization results
- Weightable Visemes Intensity, easily set emphasis on any given Visemes
- Standard keys creation on Bezier controllers, so animations can be modified easily
- Custom tangents type, change the keyframe tangents type (only in Max 8 and higher)
- Full support of animation plugins like Morpher, Morph-O-Matic or Facial Studio
- MAXScript support

Demo version is available here.

32-bit: Yes
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
Di-O-Matic, Inc. Facial Studio v2.6
R6 R7 R8 R9 R2008 R2009 R2010 R2011 R2012 R2013 R2014 R2015 R2016 $499
Description
Several years of research brings Facial Studio as a suite of plugins that gives you more than 500 controls over the head creation process. You can deform anything from the eyes, nose, mouth, jaw, chin, ears, cheeks, forehead, eyebrows to the overall head shape including teeth and tongue, as well as controlling shading, textures, wrinkle deformations and muscle animation.

Facial Studio does not use a simple linear morphing approach like some other head generation tools, in fact Facial Studio is not only a modeling tool, it's more a suite of tools that helps you in the holy grail quest of creating facial animation, in less time than ever before...from modeling to muscles-based deformations, including Texture Maps Libraries and a lot more...

Facial Studio also includes the first commercially available Sub-Surface Scattering Shader, to let you perfectly simulate skin, because it does not react like Phong or Blinn.

Demo version is available here.

32-bit: Yes
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
Di-O-Matic, Inc. Hercules v1.7
R6 R7 R8 R9 R2008 R2009 R2010 R2011 R2012 R2013 R2014 R2015 R2016 $499
Description
Hercules is an effective and artist-friendly way to create high quality muscle animation for your characters. Adding that extra touch of realism to the motion of your creatures and characters is easy and they will truly come to life! Hercules' muscles primitives will help create realistic bulging, wobbling and sub-surface deformations beneath the skin of your characters when they move.

Simply drag out muscles and attach them to your character's existing skeleton rig or Biped. They will deform right away, squashing and stretching as your creation moves within your scene.

Hercules also works in concert with all of the current skinning modifiers like the built-in Skin, Physique and Bones Pro, so that the skin will react based on the underlying muscles' deformations.

Demo version is available here.

32-bit: Yes
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
Di-O-Matic, Inc. Morph ToolKit v1.8
R6 R7 R8 R9 R2008 R2009 R2010 R2011 R2012 R2013 R2014 R2015 R2016 $199
Description
Morph Toolkit is a series of very handy tools that are designed to help you while creating morph targets and morph animation. The tools inside of Morph ToolKit do not rely on any morphing systems, so you can use them with the built-in Morpher, Morph-O-Matic or any other morphing systems.

The plugins included in Morph ToolKit are:
- Attach-O-Matic, a new compound object type, lets you attach objects together but still gives access to the modifier stack of each attached object. This way you can always access all your parameters.
- Copy-O-Matic, a powerful tool which lets you copy vertex selections and positions from one object to other objects, and also lets you mirror copy them, which is very handy while doing morph targets. Now you can simply morph on only one half of your models, and Copy-O-Matic will do the rest.
- Link-O-Matic, a new type of constraint, lets you link objects to vertices of others objects. You can for example use Link-O-Matic to link teeth to the chin. This way you won't have to include teeth in your morphs, and when the jaw opens, the teeth will automatically follow.

Demo version is available here.

32-bit: Yes
64-bit: Yes

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