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Developer / WWW Name / WWW Info Max Versions Price
John Martini Nuke PTracker v1.0
R2012 R2013 R2014 R2015 R2016 R2017 R2018 $2
Description
Nuke PTracker is a commercial MAXScript which allows you to quickly create Nuke Point Trackers from animated objects. It generates a 2D screen space point tracker for any selected object in Max and outputs a '.nk' file or optionally copies it to the clipboard so you can paste the trackers directly into your Nuke comp.

No demo version available.

32-bit: Yes
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
John Martini Curly v1.0
R2012 R2013 R2014 R2015 R2016 R2017 R2018 R2019 R2020 R2021 $5
Description
Curly is a scripted modifier plugin which allows you to create rolling and unrolling animations. This modifier makes it very simple to demonstrate a blanket unrolling, or a flag unraveling from it's supports.

No demo version available.

32-bit: Yes
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
John Martini Randomizer v2.0
R2015 R2016 R2017 R2018 R2019 R2020 R2021 $5
Description
Randomzier is a Max modifier, written in C++, designed to make the task of manipulating the position, rotation and scale of elements quick and easy. Users can use this modifier to randomly deform the vertices of a model, per element. The controls have min and max values which are also animatable.

No demo version available.

32-bit: No
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
John Martini Eye Generator v1.0
R9 R2008 R2009 R2010 R2011 R2012 R2013 R2014 R2015 R2016 R2017 R2018 R2019 R2020 R2021 $4
Description
This scripted geometry plugin allows you to quickly create and fine tune the looks of an eye for any character. There are several properties that can be animated, for example the pupil sizing can be animated to represent dilation.

No demo version available.

32-bit: Yes
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
John Martini / Andru Phoenix Animators Tool Kit v1.02
R2010 R2011 R2012 R2013 R2014 R2015 R2016 R2017 R2018 R2019 R2020 R2021 $25
Description
ATK is a compact suite of modular tools to rig, copy and manipulate animation in a few clicks, without plugin dependency. A powerful built-in macro-sequencer makes it easy to combine 27 devices in concert. Each tool can be instanced, so you never have to play memory games with your settings. You can create a palette of tools and save them as presets for later.

ATK gives you per-object control with an integrated parametric system dubbed 'Prism'. Use curves to set weights, timing, transforms and much more. Cherry pick the order of distribution or use several automatic sort methods including distance, volume and hierarchy.

Demo version is available here.

32-bit: Yes
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
Kamil Malagowski FoldFx v1.01
R2010 R2011 R2012 R2013 R2014 R2015 R2016 R2017 R2018 R2019 R2020 R2021 R2022 €19
Description
FoldFx is a motion graphics tool for Max for creating poly folding animations. The user has almost endless possibilities since every aspect of the animation is controllable.

No demo version available.

32-bit: Yes
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
Kamil Malagowski Break and Form v2.0
R2010 R2011 R2012 R2013 R2014 R2016 R2017 R2018 R2019 R2020 R2021 R2022 €10
Description
This commercial MAXScript allows you to break an object into pieces by detaching each face to a separate object, restore the normals according to the smoothing groups of the object and form this object again by manipulating the position, scale and rotation of each piece. You can also animate your object disintegrating by making the animation go backwards.

No demo version available.

32-bit: Yes
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
Kamil Malagowski WeightPro v2.0
R2013 R2014 R2015 R2016 R2017 R2018 R2019 R2020 R2021 R2022 €59
Description
WeightPro is a plugin for automatic, fast and smooth Skin modifier weighting, no matter whether the mesh has good topology or not. It voxelizes the mesh with the skeleton using the GPU to calculate the shortest distances between bones and vertices. It also allows you to make adjustments during posing in realtime. Once the weighting is done you can delete the plugin from the scene and the skinned object is ready to use by everyone without the plugin.

No demo version available.

32-bit: Yes
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
Kamil Malagowski DeltaMush to Skin v1.0
R2013 R2014 R2015 R2016 R2017 R2018 R2019 R2020 R2021 R2022 €59
Description
DeltaMush to Skin is a modifier which smooths deformations while preserving details with a 'converting' to Skin feature. The plugin solves Skin weights matched as closely as possible to the DeltaMush result. It enables the user to export such rigs to game engines such as Unity, Unreal etc. The whole process is incredibly fast thanks to multithreaded optimization.

Demo version is available here.

32-bit: Yes
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
Ludovic Habas LH | Auto-Rig v1.1
R2011 R2012 R2013 R2014 R2015 R2016 R2017 R2018 €49
Description
This is a quality automated rig for Max, which works with all kinds of characters (biped, quadruped or others) and has a UI for animating as well as other animation scripts.

Features include:
- Works with both bipeds and quadrupeds
- IK/FK with automatic transitions and display controllers options
- Unique, intuitive and efficient animation system for spine and neck
- Possibility to choose the number of bones per limb
- Choice of animation system for joint and walking motion: sliders or controllers
- Intuitive general scale and reset system for controllers
- No plugins required
- Adjustments are always possible and adaptable by Character TD

No demo version available.

32-bit: Yes
64-bit: Yes

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