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Developer / WWW Name / WWW Info Max Versions Price
Carl-Mikael Lagnecrantz PolyBoost v3.0
R5 R6 R7 R8 $154
Description
PolyBoost is an extensive set of easy to use, but advanced tools for polygon modellers working in Max. The main focus of the PolyBoost tools is working with and creating various types of subobject selections as well as offering a set of modelling tools which make many tasks in everyday modeling a lot easier. Also included is a Viewport texture painting tool, UVW mapping tools and a set of very useful transform tools. The tools have been developed with the end user very much in mind to enable tools that are user-friendly, fast, stable and above all useful.

Demo version is available here.

32-bit: Yes
64-bit: No
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Developer / WWW Name / WWW Info Max Versions Price
Cattomic Improved Face Weighted Normals v1.2
R2008 R2009 R2010 R2011 R2012 R2013 R2014 R2015 R2016 R2017 R2018 $5
Description
This script is a must have for medium polygon modelling. Weighted Vertex Normals or Face Weighted Normals use the area of the face to tune the vertex normals. This script does it for you with just one click. Unlike other FWN scripts, this one considers coplanar faces as if they were a unique big face. You can disable this feature to get a standard FWN result, or tune the threshold for not completely flat surfaces.

Demo version is available here.

32-bit: Yes
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
cebas VISUAL TECHNOLOGY Inc. ScalpelMAX v1.0 SP1
R2018 R2019 R2020 R2021 €150
Description
Scalpel generates perfect and fast 3D cuts through any number of mesh objects, as well as capping the openings. This allows you to do realtime cutting and slicing without disturbing mapping coordinates.

Demo version is available here.

32-bit: No
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
CG-Source.com FloorGenerator v2.10
R2013 R2014 R2015 R2016 R2017 R2018 R2019 R2020 R2021 R2022 €20
Description
FloorGenerator generates floor objects consisting of individual boards which can easily be textured using MultiTexture (also from CG-Source.com). It's a great tool if you're doing architecture visualization and need to make floors that are NOT going to tile and that you can see up close without any pixelation. Compared to the free version, this full version can create 5 different floor patterns.

Demo version is available here.

32-bit: Yes
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
Chris West Terrain v1.05
R2015 R2016 R2017 R2018 R2019 R2020 R2021 $199
Description
Terrain allows you to generate landscapes from real world elevation data in a couple of clicks. The plugin makes use of DEM data that is available freely online, but instead of you having to locate the right DEM file for your needs, patching them together and importing the data manually our plugin allows you to directly set a latitude and longitude coordinate and the plugin will automatically locate the right data and import it into Max and generate a mesh to your desired level of detail. You are free to drag the location around and zoom in or out and the plugin will fetch any new data it needs and rebuild the mesh automatically. The data will be stored on your system so future alterations will not require data to be re-downloaded. The elevation data is sampled at 30m intervals.

The plugin allows you to colour your mesh based on height with a user customizable colour table. The sea level can be changed and you have the option to cap the mesh. At any time you can change the mesh density and you can select to use a given vertex budget or set the distance to use between vertices etc. Another major feature of the plugin is the ability to use Google Earth to generate textures for your terrains (you should have Google Earth Pro if you plan on using the images for commercial use). You can tell the plugin the resolution of the texture you want to apply to your terrain mesh and it will automatically produce the texture for you.

Demo version is available here.

32-bit: No
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
Christophe Blattmann Fast Architecture v2.0.1
R2017 R2018 R2019 R2020 R2021 R2022 $25
Description
Fast Architecture is a commercial MAXScript for creating city backgrounds. Features include:
- Create full modern building structures
- All parameters can be changed and shown in real time
- Every part of the building has its own material ID
- Apply up to 6 different material ID's to glass windows
- Create buildings with curved facades
- Major parts of the building have an optimization option to decrease mesh weight

Demo version is available here.

32-bit: No
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
Christophe Blattmann Fast Housing v2.1.2
R2017 R2018 R2019 R2020 R2021 R2022 $25
Description
Fast Housing is a commercial MAXScript which generates an architectural structure through a custom procedural mesh object where you can change parameters and watch the results in real-time. It's an easy and intuitive way to create a house at a simple level, and its versatility allows you to create your own style, useful for the creation of urban backgrounds.

Demo version is available here.

32-bit: No
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
Christophe Blattmann Oblong / Oblong Void v1.0.2
R2017 R2018 R2019 R2020 R2021 R2022 $6
Description
Oblong and Oblong Void is a pack of two new Max primitives. They are fully parametric, and can also apply mapping coordinates and material ID's.

No demo version available.

32-bit: No
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
Christophe Blattmann Universal Customizer v1.0.0
R2016 R2017 R2018 R2019 R2020 R2021 R2022 $25
Description
Universal Customizer is a commercial MAXScript that allows you to deform any mesh by using parameters, making it useful for easily customizing repetitive objects in your scene. Basically, your mesh gets converted into a primitive object, however this script doesn't change the number of vertices in your mesh, it only changes the existing vertices position. You can create spinner controls, link them to selected groups of vertices and link them to an action type (Move, Scale, Rotate). One control can manage multiple groups of vertices at the same time, and a vertex can belong to multiple groups of vertices. Once an object type is configured, its data is stored in an external file (.ucf) and it's possible to edit it. An object type is defined by its name and its number of vertices, and the script works with both editable_Mesh and editable_Poly objects.

Demo version is available here.

32-bit: No
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
Clouds2Max Clouds2Max v1.2c
R2010 R2011 R2012 R2013 R2014 R2015 R2016 $950
Description
Clouds2Max provides a simple solution for importing point clouds into the Max environment. It allows you to combine multiple point clouds in one environment, and creat your 3D environment from the laser scan data directly in the Max interface. Supported formats include .pts, .xyz, .ascii, .ptcb, .ctm and the new E57 standard.

Demo version is available here.

32-bit: Yes
64-bit: Yes

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