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Developer / WWW Name / WWW Info Max Versions Price
RandomControl, SLU Arion for 3ds Max v2.7.0
R2010 R2011 R2012 R2013 R2014 R2015 R2016 €595
Description
Arion for 3ds Max embeds Arion, a hybrid-accelerated and physically-based GPU+CPU production render engine, straight into Max, meaning it is no longer required to export the scene data to a file, to use a stand-alone renderer, or to go back to the host app to make changes. Arion for 3ds Max exists inside Max and renders right into the Max framebuffer.

Features include:
- Native material editor
- Motion blur
- ActiveShade support
- Native animation support
- Displacement
- Instancing
- Render passes
- Subdivision surfaces
- Unlimited network rendering
- And much more...

Demo version is available here.

32-bit: Yes
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
SFGraphics Inc. Hinomaru v2.12.0
R2016 R2017 R2018 R2019 R2020 R2021 ¥55,650
Description
Hinomaru has been developed as a shader and non-photorealistic renderer. You have full control over every color gradation, and can interactively improve the quality of the color design dramatically.

No demo version available.

32-bit: No
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
Spatial View Inc. SVI Stereo 3D Renderer v2.2
R7 R8 R9 R2008 R2009 R2010 R2011 $299
Description
You can now prepare three-dimensional content for output to any auto-stereoscopic display - directly in Max - without having to process it with external software. The rendered files are output as BMP or in compressed SVI 3x3 or SVI 5view formats. The generated image, animation, or video formats support a large number of auto-stereoscopic displays and modes.

No demo version available.

32-bit: Yes
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
Thinkbox Software Krakatoa MX v2.9.1
R2017 R2018 R2019 R2020 R2021 From $1000
Description
Krakatoa is a production-proven volumetric particle rendering, manipulation and management toolkit. It provides a pipeline for acquiring, caching, deforming, shading and rendering vast quantities of particles at unprecedented speed to represent natural phenomena like dust, smoke, silt, ocean surface foam, plasma and even solid objects. Krakatoa integrates well with Particle Flow, and provides data exchange capabilities for sharing particles with other 3D and simulation applications.

Rendering features include support for shading and texturing using standard Max maps and materials; motion blur and depth of field effects; particle self-shadowing and shadow casting from and onto matte objects; ambient participating medium extinction to simulate atmospheric and underwater light and color behavior and more.

Demo version is available here.

32-bit: No
64-bit: Yes

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