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Developer / WWW | Name / WWW Info | Max Versions | Price |
Rivanoor Bren | rBMultiMat v0.2.2 |
R2016 R2017 R2018 R2019 R2020 R2021 R2022 R2023 R2024 | $3 |
Description | |||
A commercial MAXScript for simplifying many materials into one multimaterial. Demo version is available here. 32-bit: No 64-bit: Yes |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
Vladislav Bodyul | RC Camera Mod v1.2.1 |
R9 R2008 R2009 R2010 R2011 R2012 R2013 R2014 R2015 R2016 R2017 R2018 R2019 R2020 R2021 R2022 R2023 R2024 | $7 |
Description | |||
This commercial MAXScript modifier allows you to control the display of objects at render time for each camera separately. Demo version is available here. 32-bit: Yes 64-bit: Yes |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
furczak | Reference Rotation v1.0 |
R2014 R2015 R2016 R2017 R2018 R2019 | $5 |
Description | |||
This commercial MAXScript works exactly the same way as the AutoCAD rotate (and 3D rotate) command. It rotates selected objects based on 3 points. No demo version available. 32-bit: Yes 64-bit: Yes |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
Obaida | Render Batch Helper v1.5 |
R2016 R2017 R2018 R2019 R2020 R2021 R2022 R2023 R2024 | $10 |
Description | |||
This is a commercial MAXScript for speeding up the process of creating Batch Renders and Scene States for a specified camera, as well as making Lights Render Elements and Masks Render Elements for selected objects or all / selected lights. It works with V-Ray and Corona. No demo version available. 32-bit: No 64-bit: Yes |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
Pixamoon | Render Node Manager v0.79 |
R2017 R2018 R2019 R2020 R2021 R2022 R2023 R2024 | $9 for 6 nodes |
Description | |||
Render Nodes Manager is a network tool which allows you to remotely start / restart / stop DR (VRaySpawner, Corona DrServer, Octane Daemon) on selected servers / nodes. It helps to solve typical problems that occur when you cancel a distributed rendering and the render nodes don't pick up for some time. It can also monitor the status of the nodes: on/off, CPU, memory usage and DR statuses (if they are running or not). This new version now works with RNM Server (a small server program that runs on each of the nodes) or classic Remote Desktop. Demo version is available here. 32-bit: No 64-bit: Yes |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
Michael Burgoyne | Render Passes and State Sets Tool v3.02 |
R2014 R2015 R2016 R2017 R2018 | $9.99 |
Description | |||
This commercial MAXScript is a tool for rendering or storing the following passes as State Sets: - Matte - Shadows and Reflections - Shadows - Reflections - Z Depth - Fast Skin Subsurface Scattering - Ambient Occlusion - Normals It operates using scene states and object properties, so on some passes you add objects to an array and others you will need to set up your object properties the way you would if you where normally trying to get a shadow pass or reflection pass. It also automates folder and naming of the selected passes. No demo version available. 32-bit: No 64-bit: Yes |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
bnvm72279 | Render Preset Manager v1.0 |
R4 R5 R6 R7 R8 R9 R2008 R2009 R2010 R2011 R2012 R2013 R2014 R2015 R2016 R2017 R2018 R2019 | $15 |
Description | |||
The Render Preset Manager is a scripted utility for storing and editing render settings for multiple cameras at once. No demo version available. 32-bit: Yes 64-bit: Yes |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
Crea3D | Render to Texture Selected v1.1 |
R2010 R2011 R2012 R2013 R2014 R2015 R2016 R2017 R2018 R2019 R2020 R2021 R2022 | $7 |
Description | |||
This commercial MAXScript lets you batch render to texture ready for game engines. It bakes all selected objects or groups with one click, saves baked UV textures into a directory, and replaces materials on the objects. If you select a group, it attaches all group members together and bakes it as a single object. Each selected object will have its own texture as well as a group. Output standard material will have a white diffuse color (necessary for some game engines such as Unity3D). No demo version available. 32-bit: No 64-bit: Yes |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
Shoran Software | RenderPal V2 v2.15.5 |
R9 R2008 R2009 R2010 R2011 R2012 R2013 R2014 R2015 R2016 R2017 R2018 R2019 R2020 R2021 | €59 per node |
Description | |||
RenderPal V2 is a professional render management system, dedicated to distributed rendering across large render farms. From the artist's workstation to the rendering nodes, RenderPal V2 takes care of the entire rendering pipeline. It supports a large number of renderers and compositing applications out of the box, including 3ds Max, Maya, Mental Ray, XSI, Nuke, Maxwell, Shake, After Effects, Fusion and many more. Demo version is available here. 32-bit: Yes 64-bit: Yes |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
quasiKrystal | renderStacks v2.66 |
R2017 R2018 R2019 R2020 R2021 R2022 R2023 | $59.99 per year |
Description | |||
renderStacks is a render pass/generic task manager for Max. It is similar to RPManager, LPass Manager, Prism, StateSet, Scene States, etc. but it aims to be a lot smarter, faster and more stable. In a nutshell, renderStacks allow you to define a sequence of tasks to be executed per pass, and you can have unlimited passes per scene. It will eliminate many common scene management duties: just configure passes once and concentrate on making art! How much render node time has been wasted because of a simple mistake? renderStacks will help to prevent many of the potential human errors, and even better, you can do all of this with an artist friendly UI without writing a single line of script. Demo version is available here. 32-bit: No 64-bit: Yes |