Advanced Visual Effects DVD review
by Pablo Hadis for MaxUnderground
Introduction
Training materials for Max have been available for years
on various topics and in different formats, from HTML and
video tutorials to books and VHS tapes. The huge amount
of tutorials found on the Internet alone points to the widespread
use of Max around the world and its extended userbase. In
the past, however, it was difficult to find tutorials or
educational material that could teach a proficient Max user
advanced techniques (with a few valuable exceptions). Fortunately
the landscape has been changing in the last few years: today
there's a growing offering of books and training DVDs aimed
at the intermediate/advanced user.
The Advanced Visual Effects DVD by Allan McKay, contains
over 14 hours worth of tutorials covering topics such as
Particle Flow, Procedural Systems, Shaders, Afterburn, Reactor
and MaxScript. McKay is an Australian freelance Technical
Director who focuses primarily on visual effects for films
and has worked for several high-profile companies including
Blur Studios, Frantic Films, Discreet and Paramount Pictures.
The DVD, published by TurboSquid, is aimed at Max users
interested in visual effects and goes in-depth into what
Particle Flow (P.F.) has to offer.
Inside "Advanced Visual Effects"
DVD
The DVD is divided into six sections:
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The volcano tutorial combines materials, displacements,
Particle Flow and Afterburn
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I. Particle Flow Basics - Section
one gives a good introduction to P.F., explaining what makes
it different from other Max particle systems and going through
the functions of basic operators. It also shows how to create
particle systems that function in a loop and how to emit particles
based on textures.
II. Simple Particle Effects - This section deals with
useful examples such as the creation of ocean whitecaps, making
an object leave footprints or marks on the geometry of another
object (real displacement) in a procedural way, and creating
a laser beam that leaves a trace on the ground, among many
others.
III. Using Procedurals - Shows how to create a terrain
using materials maps and displacement, how to animate the
erosion of a planet, and a useful way to dissolve one object
into another using displacements and a cellular mask
IV. AfterBurn Effects - Gives some excellent examples
on using Sitni Sati's Afterburn plugin with particle systems
to create realistic effects. These include the creation of
different types of great-looking, volumetric explosions, slow
moving banks of fog and the use of Afterburn's capabilities
in a real production case. This section assumes that the user
has at least a basic knowledge of Afterburn and is clearly
not intended as an introduction to the program.
V. Dynamics & Reactor - Covers many of Reactor's features,
including the use of Fracture. The tutorials of this section
aren't as advanced as those of previous sections, except for
a very interesting one dedicated to particles and geometry,
which uses scripting and P.F.
VI. Advanced Effects - As you would expect, this section
provides some excellent tutorials with detailed explanations
on how to create a volcano, the different elements that form
a tornado, and a detailed explanation of an advanced version
of McKay's impressive drip system. This section also includes
a tutorial that teaches how to use Maxscript to create a small
UI that contains a few important parameters taken from a more
complex P.F. tree in order to control a scene with a higher
level of abstraction.
All the different examples shown in the DVD come with their
corresponding Max scenes for users to edit and further experiment
with. In addition, the DVD has more than 50 extra scenes that
deal with Dynamics, Particles, Afterburn and Procedural Systems.
McKay speaks with a clear voice and he advances through the
tutorials at a good pace. He usually starts the scene by creating
the objects and particle events from scratch, on later tutorials
he sometimes uses a pre-defined scene and particle event setup.
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McKay explains step by step how to create this
advanced drip system using Particle Flow
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Now, as we all know, nothing is perfect
under the sun, so let's get to the criticisms. Some aspects
of the DVD are not very polished: the video tutorials are
seldom edited (so when McKay waits for the machine to render
so do you), the audio is sometimes interfered with background
noises which can be distracting, there are a couple of cases
where the tutorial stops when you wouldn't expect it, and
the interface provided with the DVD for watching the tutorials
is a bit awkward (no seek bar available) - so you'll most
likely end up watching the videos (readily accessible as AVIs)
with another media player.
Something which I would've liked to see addressed in this
DVD, since most Max users would find it useful sooner or later,
is the use of Particle Flow for assembling and disassembling
objects. There is currently no easy way of doing this with
the standard operators provided by P.F. at the time of this
writing and the best solution is to implement the effect via
scripting. The missing piece in P.F. is hardly Mr. McKay's
responsibility, of course. (see Notes)
The above issues, however, do not detract significantly from
the excellent content that this DVD provides.
Conclusion
The detailed examples contained in this DVD make it easy
to understand the real power behind Max's "new"
particle system - non-linear workflow, particle events with
custom attributes, re-usability, enhanced access to scripting,
clean visual design and interface, etc. The truth is, after
watching the DVD, complex setups in Particle Flow not only
seem simple to understand, but one finds new and unusual
ways to utilize particles in order to create procedural
workflows for standard scenes. This is no doubt thanks to
Mr. McKay's expertise and the time he has spent polishing
his problem-solving skills while working in production environments.
One of the few ways in which a proficient Max user could
learn techniques of this quality for creating visual effects
is attending master classes at SIGGRAPH. (see Notes) The
content of such a class would probably amount to 10% of
what can be found on this DVD. It does not take much calculation
to realize that for experienced Max users who want to further
enhance their skills in areas related to visual effects
this DVD is an invaluable addition to their toolset. Still,
a word of caution for those looking for that instant realistic
tornado effect. This DVD puts its emphasis on teaching you
the techniques for creating visually impressive effects,
not on providing ready-made photorealistic scenes.
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Related Links:
Allan McKay's personal website
http://www.allanmckay.com
Turbo Squid, publishers of the DVD
http://www.turbosquid.com
Brandon Davis's tutorials on Particle Flow
http://www.particlefx.com/education/PFlow/
Borislav Petrov's most excellent MaxScripts for Particle
Flow page
http://www.scriptspot.com/bobo/
Forum dedicated to CG particles, moderated by the creator
of Particle Flow
http://www.orbaz.com/forum
Forum dedicated to Particles and FX at the CG Academy
http://www.cg-academy.net/phpBB2/viewforum.php?f=3
CG Academy - Training DVDs related to Max and Visual FX
http://www.cg-academy.net
Notes:
- Oleg Bayborodin, the creator of Particle Flow is currently
developing a set of operators for P.F. that deal with the
fragmentation, assembly and disassembly of objects. Considering
what he has already done with Particle Flow, expectations
are high. Since these functions would be very useful for
a great percentage of Max users it would be excellent news
if Discreet could include them in the base package.
- Discreet has recently started selling DVDs from the 3ds
max master classes presented during SIGGRAPH, so buying
the DVDs for those unable to attend SIGGRAPH is now an option.
This is certainly very good news.
- The DVD has been created at a resolution of 1024x768,
therefore it will only function inside of a DVD Drive connected
to your PC.
- The videos require the TSCC codec to run, which is included
in the DVD.
- Max comes with some very good Particle Flow tutorials.
To get the most out of this DVD it is advisable to do them
first.
Words edited by Eviya Vitola.
A Spanish
version of this article is available from El Portal del 3D y la Animación.
Document last modified: January 7, 2005.
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(c) 2005 MaxUnderground
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