RebusFarm equips you immediately with 1700 CPUs for only 1.9 Cent/GHzh and provides the most easiest and affordable Render Farm

RebusFarm equips you immediately with 1700 CPUs for only 1.9 Cent/GHzh and provides the most easiest and affordable Render Farm

Tutorials

Rigging

Creating and rigging a wing in 3DS Max


By Luima, July 22, 2013

Software used: 3DS Max

Introduction

In this tutorial we will be creating and rigging an animatable bird wing. This technique has been used in production as you can see in this video. All scene files provided are made using 3DS Max 2012.

Subjects covered: rigging a wing and populating it with feathers.

The tutorial


Watch Luima’s Creating and rigging a wing tutorial

Download the files available for this tutorial:
You can download the starting scene that contains the base mesh and wing shape guide.
Download basemesh_and_guides.zip.

Luis Manuel Morillo (Luima) is a self-taught modeler/animator from the Dominican Republic. He decided to learn animation back in 1993, when he watched Jurassic Park for the first time on the big screen, and has been inspired by the work of Industrial Light and Magic ever since. Despite the animation industry in his country being almost non-existent, he opened a small animation studio in 1999 (RaycastDR.com) with his brother and a friend. Most commercial opportunities available in his country are small projects, so he tries to challenge himself to keep learning new things, and every time he sees a movie that makes him wonder “how did they do that”, he tries to answer it by finding a way to do it despite all possible limitations. You can find more about his work at Luima.com.


See more MU tutorials >>

Submit your tutorial >>

Comments

by Fabio - August 4, 2013 12:00 am

Thank you very much, I appreciate the tutorial, and while looking for one, try it.

by abangan - August 4, 2013 8:50 pm

nice work thanks

by frank - October 18, 2013 5:29 pm

when I put the attachment controller on the point helper and pick the plane01 then set position I can’t move the point helper to the bone,,Why??

by RICHARD - October 27, 2013 1:54 pm

I’m pretty new to Max but was able to follow your tutorial until you starting adding feathers after the initial three. Is there a way to copy feathers for a section of the wing without having to do each feather? If so, how did you do it? Thanks.

by Edwin - February 26, 2014 12:39 am

Hello, i got the same problem like Richard.
how do you do that? or every single one?

RE:by RICHARD – October 27, 2013 1:54 pm
I’m pretty new to Max but was able to follow your tutorial until you starting adding feathers after the initial three. Is there a way to copy feathers for a section of the wing without having to do each feather? If so, how did you do it? Thanks.

by Juan Pablo Bornio - May 14, 2014 7:00 am

Someone could guide me on how I could mirroring entire system wing bones, IK, points without unconfigure all?

Thank you.

by Karl - May 27, 2014 9:00 pm

I’m with you Juan. What a tedious process. Great final result, but man….I can recreate the other wing, but then it will be different on the other side.

Leave a comment

*

* Name, Email (will not be published), Comment and Captcha code are required. Comments are moderated.