RebusFarm equips you immediately with 1700 CPUs for only 1.9 Cent/GHzh and provides the most easiest and affordable Render Farm

RebusFarm equips you immediately with 1700 CPUs for only 1.9 Cent/GHzh and provides the most easiest and affordable Render Farm


Posted Mon Feb 18, 2013

Plugin News

Forest Pack Pro 4 is out


Itoo Software has released the latest version of its set of plugins for creating large extensions of trees and vegetation. New features include:


  • Added native support for more render engines: VRayRT, Maxwell, Arion, Octane and Thea Render.
    • Forest Color and other tint modes are not supported on the new engines.
    • Render software should be upgraded to the latest version.
    • Support for these engines is experimental.

Library Browser

  • Added 3D models of grass, flowers and stones.
  • Added Ready-to-use Presets. Some of them include two versions: detail (for small areas), and large (using clumps, optimized for large areas).
  • Added support for models organized in separate meshes or groups. Forest attachs all elements in a single mesh when importing.
  • Commonly used options have been moved to the main window: Material handling, Merge/XRef, etc.
  • Added render engine selector for libraries that support multiple materials.
  • Classic 2D Library is not installed by default. It is available from the installer as "Legacy Library".

Geometry List

  • Support for groups in Custom Objects.
    • This mode is useful to scatter groups of plants, preserving their composition. For example, sets of flowers or grass.
    • It works nicely used together Distribution->Diversity->Clusters.
    • Elements of a group are handled as individual items once scattered, both for the boundary checking and surface placement. This also has a great impact on the number of items generated, be care when scattering groups with many objects.
    • Don't use groups for objects that must be handled an unique object (for example a tree). In this case, use a single mesh as before.
    • Groups must be assigned using the name selector. Max doesn't support "pick" groups from the scene.
  • Added compatibility with Laubwerk Plants.
  • Added multi-select support. Now it is possible to edit or delete multiple items at once.
  • Added lock aspect ratio button to Geometry->Width/Height.
  • Geometry->Material is not longer a required parameter. If not defined, the material of the Custom Object is used.
  • Forest automaterials are generated using random names, to avoid duplicates.
  • Optimize Material works on the custom object material if Geometry List->Material is not defined.


  • Points-cloud now uses a simulated shading mode, to improve 3D look. Use the slider to define the shading factor.
  • Added global and local density parameters for Points-cloud.
  • Nested Forest objects (as clumps of grass) don't require to set anymore Render->Meshes mode (VRay and Mental Ray only)


  • Custom Look-at targets, independent from the Camera.


  • Added Density/Scale falloff curves by Slope.

Tree Editor

  • Added three creation modes: selection, random and sequence. These modes also works with the Creation Tools.
  • Added separate model selector for "Add Items".
  • Added Properties->SubItem. Defines the subitem index when the item belongs to a Group.
  • Transform->Store Values and Re-Seed are moved to Tree Editor->Properties. Re-Seed now works only over the selected items.

Plus bug fixes and minor changes. A free Lite version with cut-down functionality is available. Watch a new features video on YouTube and find out more on Itoo Software.

Source: Itoo Software


by Nildo Hassane Essa - February 19, 2013 6:51 am

Honestly..if there is a list if top 5 plugins for max, this one would be in the top 3 of that list!!!

by fajar - February 19, 2013 10:30 am

well cant agree more…youre correct…this is powerfull plugins which eat max very low for such as great plug….also its still support max 9…damn good. But first is Vray…I think

by Paul Jones - February 20, 2013 6:17 am

One day finalrender and forest will be optimised for each other….

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