RayFire plugin

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RayFire - Demolition plugin for 3DS Max

News

Posted Fri Feb 8, 2013

Plugin News

RayFire 1.61

2 Comments        

New features in Mir Vadim's destruction kit plugin for Max include:

  • Cache object - geometry and animation caching in a single file
  • Support for Alembic animated objects
  • Enhanced Clustering algorithm

RayFire Cache allows you to cache thousands of objects and their animation in a single file to keep all mesh and animation data outside of the scene. Using a variety of playback properties you can get results completely different from what was cached.

Features list:

  • Geometry and transformation caching
  • Animatable speed property
  • Playback by playback graph
  • Reverse playback
  • Caching with respect to Visibility track
  • Playback activation by animated Sub Object gizmo
  • Per Element playback control by actions: Hold In \ Out, Offset, Delete by Age
  • Load types: Stream, Per-Sample, Pre-Load
  • Custom Viewport and Render properties
  • Explode. Bake cached animation back to animated fragments
  • FREE Loader for render farms

RayFire Cache can also be purchased separately. Version 1.61 is free for 1.57, 1.58, 1.59 and 1.60 customers. Watch a video on YouTube and find out more on RayFire's website.

Source: Mir Vadim

Comments

by Steve Green - February 9, 2013 6:12 am

The activate by gizmo in cache is fantastic – only been playing with it for half an hour, but impressed so far.

by JohnnyRand - February 11, 2013 2:22 pm

Rayfire Cache in general is pretty damn sweet so far :-)

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