RayFire plugin

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RayFire - Demolition plugin for 3DS Max

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Posted Thu Jan 31, 2013 - by Tobbe Olsson

Scripts

Max to Fusion

3 Comments        

Tim Little has written and released a Maxscript to export objects from 3DS Max to Fusion. It uses the FBX format but "offers greater control and flexibility than the standard FBX exporter" according to its creator. Additional information from Tim Little's blog:

Feature List:
+ Automatically bake all object transformations to ensure a pixel perfect match between Max and Fusion renders
+ Preserve complex camera animation (Camera Target, Camera FOV, Camera Roll, etc.)
+ Export a Child object without including the geometry of its Parent objects.
+ Bake Particle Flow systems and export particles as animated pieces of geometry (Scale, Rotation, and Position)
+ Shift all animation to begin at frame zero (Useful when a Fusion Comp begins at frame zero while the Max scene has longer heads and tails)
+ Automatically interpret and bake Out-Of-Range key methods (such as looping) for position, rotation, and scale of any object

Created for CG Supervisor Chad Ashley to enhance the 3dsMax & Fusion pipeline at Digital Kitchen

You can find the script over on Tim Little's website.

Comments

by Tim Little - January 31, 2013 7:13 pm

Thank you very much for the post on Maxunderground! I am currently working on demo videos and user documentation for MaxToFusion and my other tools. To post feedback or ask questions just go to the tool’s scriptspot page http://www.scriptspot.com/3ds-max/scripts/max-to-fusion

Hope it comes in handy for someone

by Igor Posavec - February 1, 2013 4:08 am

At last someone sat down and did what was needed to be done… thanks a lot!

by savat - February 1, 2013 7:22 am

thanks tim…I was a bit ‘tired of seeing only tools like max to nuke, vray to nuke etc.

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