Posted Thu Jan 31, 2013 - by Tobbe Olsson
Max to Fusion3 Comments
Tim Little has written and released a Maxscript to export objects from 3DS Max to Fusion. It uses the FBX format but "offers greater control and flexibility than the standard FBX exporter" according to its creator. Additional information from Tim Little's blog:
+ Automatically bake all object transformations to ensure a pixel perfect match between Max and Fusion renders
+ Preserve complex camera animation (Camera Target, Camera FOV, Camera Roll, etc.)
+ Export a Child object without including the geometry of its Parent objects.
+ Bake Particle Flow systems and export particles as animated pieces of geometry (Scale, Rotation, and Position)
+ Shift all animation to begin at frame zero (Useful when a Fusion Comp begins at frame zero while the Max scene has longer heads and tails)
+ Automatically interpret and bake Out-Of-Range key methods (such as looping) for position, rotation, and scale of any object
Created for CG Supervisor Chad Ashley to enhance the 3dsMax & Fusion pipeline at Digital Kitchen
You can find the script over on Tim Little's website.