RayFire plugin

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RayFire - Demolition plugin for 3DS Max

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Posted Mon Aug 27, 2012

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Realtime GI WebGL implementation

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An implementation of realtime GI in WebGL with deferred irradiance volumes by Switzerland-based programmer Florian Boesch. More on Codeflow.org. (Warning: the "live demo" link listed on that page can significantly slow down certain machines)

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