RayFire plugin

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RayFire - Demolition plugin for 3DS Max

News

Posted Tue Jul 24, 2012

Plugin News

Iray material plugin released

2 Comments        

The NVidia Advanced Rendering Center has released a Max (2013) plugin that provides access to Iray's material model, offering features such as:

- 3 layers: Glossy Coating, Metallic Flakes, Glossy/Diffuse/Transparent Base
- Backscattering (for realistic fabrics)
- Metallic flakes (for great car paint)
- Sub-surface scattering
- Thin film coating
- Spectral dispersion
- Anisotropy on each layer
- Emission (self-illuminance)
- Displacement, bump, round corners, cutout

More at the Iray Dev blog. The plugin can be found on NVidia ARC's forum and it can also be downloaded from Jeff Patton's blog.

Comments

by Igor Posavec - July 24, 2012 4:47 pm

I must say this is the news i was waiting for months – simply awesome!!! Thanks to Jeff and all who have worked on it, at last some good new stuff for Iray and for us, artists!

3 global questions:

1) Why not as a MentalRay Shader too?

2) Did you try to open it in Slate? I wonder what was the plan to work with this 13-screens long shelf? :) (maybe few logical category-roll-outs would save us from this snake)

3) Why the hell do i need to register to download a free plugin?
(and why i can get it already from Jeff, Twitter, etc without entering my personal data, much easier and faster. Why must i avoid Nvidia website in order to get their software?)

igor

by Nik Clark - July 26, 2012 2:18 am

This is something I’ve been waiting for for a while, and after one night using it, I love it.

Thanks to the devs for releasing this.

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