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Posted Wed Jul 18, 2012 - by Paul Roberts
Tutorials > Animation
Brekel Kinect Pro Face to 3DS Max Tutorial
1 Comment        
Miguel Benitez from Kaio Interactive has shared a 3 page PDF and source files explaining their workflow for integrating the output from the newly released Brekel Kinect Face Pro into 3DS Max rigged models without the need for Maya or Motion Builder. Read it at Kaio Interactive.





Comments
by Atilio Viola - August 13, 2012 6:34 am
Is there any tutorial of Brekel Kinect proface for 3dsMax 2010? I’m very interest in this software.