Posted Wed Jul 18, 2012 - by Paul Roberts
Tutorials > Animation
Brekel Kinect Pro Face to 3DS Max Tutorial1 Comment
Miguel Benitez from Kaio Interactive has shared a 3 page PDF and source files explaining their workflow for integrating the output from the newly released Brekel Kinect Face Pro into 3DS Max rigged models without the need for Maya or Motion Builder. Read it at Kaio Interactive.