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RayFire - Demolition plugin for 3DS Max

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Posted Wed Jun 6, 2012 - by Jason Addy

Plugin News

Radius Effector

6 Comments        

Radius Effector is a user friendly interface for working procedurally with ThinkingParticles inside of Max. The latest release is free for non commercial use so download it on andvfx.com and try it out.

Comments

by JokerMartini - June 6, 2012 9:30 am

This seems to be a more or less a straight rip from Clovis Gay’s “Radius Influence”

by Jason Addy - June 6, 2012 9:50 am

Rip or not, seems useful, right? Try it out.

by Joe - June 6, 2012 9:09 pm

Another great example of the power behind Thinking Particles.

by maxuser - June 7, 2012 12:46 am

If you want to say it is a “rip”. Clovis Gay’s script also was not that original nor some rocket science.

by andvfx - June 7, 2012 3:00 am

I was developing it before Clovis present his script, and was looking for a mograph workflow in max. More or less is the same, yes, but I have integrated prefrag system, physics integrated and material blending by radius. And since its Thinking Particles anybody can change it to adapt to your needs.
In the background are totally different, Clovis script is really good too since its a script and doesn’t need Thinking Particles.
Hope you can find it useful!

by JokerMartini - June 8, 2012 2:21 pm

Agree completely. Both scripts are super useful. At this point its hard to find a script that hasn’t been made before in some way shape or form. It seems like your script is a more solid version of Clovis’s tool. As for your integration with thinking particles that is top notch right there.
I look forward to checking it out and messing around with it. Thanks again for sharing it with the community.

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