Thu May 3, 2012
UK artist Pete Addington has posted some great screenshots and photos from the early 3D Studio MAX times. More at LoneRobot.
Related News:- LayerControl MaxScript and DotNet tutorial- Windowbox- Pete Draper’s 2009 VFX Reel
by Brandon Davis - May 3, 2012 2:36 pm
Oh the memories. From these images you can tell that volumetric light was a big deal at the time. In 3DS DOS we used gradient opacity to fake it, but when MAX arrived we had the ability to do proper volumetrics with shadowing. It was slow but amazing and I know I was alone in just making excuses to shine volume lights through geometry for apparently no reason.
by Pablo Hadis - May 3, 2012 6:10 pm
I used them too, Brandon. Lots of slow-rendering fun. :-) And if one wanted good sampling it could take hours.
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