RebusFarm equips you immediately with 1700 CPUs for only 1.9 Cent/GHzh and provides the most easiest and affordable Render Farm

RebusFarm equips you immediately with 1700 CPUs for only 1.9 Cent/GHzh and provides the most easiest and affordable Render Farm

Get the best price on 3d animation tools at Motion Media. Get a price quote now!

RayFire - Demolition plugin for 3DS Max

News

Posted Thu May 3, 2012

CG History

3DS Max R1 memorabilia

2 Comments        

UK artist Pete Addington has posted some great screenshots and photos from the early 3D Studio MAX times. More at LoneRobot.

Comments

by Brandon Davis - May 3, 2012 2:36 pm

Oh the memories. From these images you can tell that volumetric light was a big deal at the time. In 3DS DOS we used gradient opacity to fake it, but when MAX arrived we had the ability to do proper volumetrics with shadowing. It was slow but amazing and I know I was alone in just making excuses to shine volume lights through geometry for apparently no reason.

by Pablo Hadis - May 3, 2012 6:10 pm

I used them too, Brandon. Lots of slow-rendering fun. :-) And if one wanted good sampling it could take hours.

Leave a comment

*

* Name, Email (will not be published), Comment and Captcha code are required. Comments are moderated.